From Sliding a Sphere

This commit is contained in:
_Redstone_c_ 2021-02-02 15:10:30 +08:00
parent 5551e8be2f
commit 1c5bde3478
24 changed files with 1136 additions and 81 deletions

8
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using UnityEngine;
public class MovingSphere : MonoBehaviour
{
[SerializeField, Range(0f, 100f)]
private float maxSpeed = 10f;
[SerializeField, Range(0f, 100f)]
private float maxAcceleration = 10f;
[SerializeField, Range(0f, 1f)]
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private Vector3 velocity;
private void Update()
{
Vector2 playerInput;
playerInput.x = Input.GetAxis("Horizontal");
playerInput.y = Input.GetAxis("Vertical");
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
var desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
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