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movement-s
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basics-bui
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41
Assets/Script/Graph.cs
Normal file
41
Assets/Script/Graph.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Graph : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Transform pointPrefab = default;
|
||||||
|
|
||||||
|
[SerializeField, Range(10, 100)]
|
||||||
|
int resolution = 10;
|
||||||
|
|
||||||
|
Transform[] points;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
var step = 2.0f / resolution;
|
||||||
|
var position = Vector3.zero;
|
||||||
|
var scale = Vector3.one * step;
|
||||||
|
points = new Transform[resolution];
|
||||||
|
for (int i = 0; i < points.Length; i++)
|
||||||
|
{
|
||||||
|
Transform point = Instantiate(pointPrefab);
|
||||||
|
position.x = (i + 0.5f) * step - 1.0f;
|
||||||
|
point.localPosition = position;
|
||||||
|
point.localScale = scale;
|
||||||
|
point.SetParent(transform, false);
|
||||||
|
points[i] = point;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var time = Time.time;
|
||||||
|
for (int i = 0; i < points.Length; i++)
|
||||||
|
{
|
||||||
|
Transform point = points[i];
|
||||||
|
Vector3 position = point.localPosition;
|
||||||
|
position.y = Mathf.Sin(Mathf.PI * (position.x + time));
|
||||||
|
point.localPosition = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
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|
MonoImporter:
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externalObjects: {}
|
externalObjects: {}
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serializedVersion: 2
|
serializedVersion: 2
|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: b0fb12a02297f9149a851c7b510764eb
|
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
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||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,258 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MovingSphere : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField, Range(0f, 100f)]
|
|
||||||
private float maxSpeed = 10f;
|
|
||||||
|
|
||||||
[SerializeField, Range(0f, 100f)]
|
|
||||||
private float maxAcceleration = 10f, maxAirAcceleration = 1f;
|
|
||||||
|
|
||||||
[SerializeField, Range(0f, 10f)]
|
|
||||||
private float jumpHeight = 2f;
|
|
||||||
|
|
||||||
[SerializeField, Range(0, 5)]
|
|
||||||
private int maxAirJumps = 0;
|
|
||||||
|
|
||||||
[SerializeField, Range(0f, 90f)]
|
|
||||||
private float maxGroundAngle = 25f, maxStairsAngle = 50f;
|
|
||||||
|
|
||||||
[SerializeField, Range(0f, 100f)]
|
|
||||||
float maxSnapSpeed = 100f;
|
|
||||||
|
|
||||||
[SerializeField, Min(0f)]
|
|
||||||
float probeDistance = 1f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
LayerMask probeMask = -1, stairsMask = -1;
|
|
||||||
|
|
||||||
private Rigidbody body;
|
|
||||||
|
|
||||||
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
|
||||||
private bool desiredJump = false;
|
|
||||||
|
|
||||||
private int jumpPhase;
|
|
||||||
private Vector3 velocity;
|
|
||||||
private Vector3 contactNormal, steepNormal;
|
|
||||||
private int groundContactCount, steepContactCount;
|
|
||||||
private float minGroundDotProduct, minStairsDotProduct;
|
|
||||||
private int stepsSinceLastGrounded, stepsSinceLastJump;
|
|
||||||
private bool onGround => groundContactCount > 0;
|
|
||||||
private bool onSteep => steepContactCount > 0;
|
|
||||||
|
|
||||||
private float GetMinDot(int layer)
|
|
||||||
{
|
|
||||||
return (stairsMask & (1 << layer)) == 0 ?
|
|
||||||
minGroundDotProduct : minStairsDotProduct;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnValidate()
|
|
||||||
{
|
|
||||||
minGroundDotProduct = Mathf.Cos(maxGroundAngle * Mathf.Deg2Rad);
|
|
||||||
minStairsDotProduct = Mathf.Cos(maxStairsAngle * Mathf.Deg2Rad);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
body = GetComponent<Rigidbody>();
|
|
||||||
OnValidate();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
Vector2 playerInput;
|
|
||||||
playerInput.x = Input.GetAxis("Horizontal");
|
|
||||||
playerInput.y = Input.GetAxis("Vertical");
|
|
||||||
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
|
|
||||||
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
|
||||||
|
|
||||||
desiredJump |= Input.GetButtonDown("Jump");
|
|
||||||
|
|
||||||
GetComponent<MeshRenderer>().material.SetColor(
|
|
||||||
"_BaseColor", onGround ? Color.black : Color.white
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
UpdateState();
|
|
||||||
|
|
||||||
AdjustVelocity();
|
|
||||||
|
|
||||||
if (desiredJump)
|
|
||||||
{
|
|
||||||
desiredJump = false;
|
|
||||||
Jump();
|
|
||||||
}
|
|
||||||
|
|
||||||
body.velocity = velocity;
|
|
||||||
|
|
||||||
ClearState();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateState()
|
|
||||||
{
|
|
||||||
stepsSinceLastGrounded++;
|
|
||||||
stepsSinceLastJump++;
|
|
||||||
velocity = body.velocity;
|
|
||||||
if (onGround || SnapToGround() || CheckSteepContacts())
|
|
||||||
{
|
|
||||||
stepsSinceLastGrounded = 0;
|
|
||||||
if (stepsSinceLastJump > 1)
|
|
||||||
{
|
|
||||||
jumpPhase = 0;
|
|
||||||
}
|
|
||||||
if (groundContactCount > 1)
|
|
||||||
{
|
|
||||||
contactNormal.Normalize();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
contactNormal = Vector3.up;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
|
||||||
{
|
|
||||||
EvaluateCollision(collision);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionStay(Collision collision)
|
|
||||||
{
|
|
||||||
EvaluateCollision(collision);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EvaluateCollision(Collision collision)
|
|
||||||
{
|
|
||||||
float minDot = GetMinDot(collision.gameObject.layer);
|
|
||||||
for (int i = 0; i < collision.contactCount; i++)
|
|
||||||
{
|
|
||||||
var normal = collision.GetContact(i).normal;
|
|
||||||
if (normal.y >= minDot)
|
|
||||||
{
|
|
||||||
groundContactCount += 1;
|
|
||||||
contactNormal += normal;
|
|
||||||
}
|
|
||||||
else if (normal.y > -0.01f)
|
|
||||||
{
|
|
||||||
steepContactCount += 1;
|
|
||||||
steepNormal += normal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Jump()
|
|
||||||
{
|
|
||||||
Vector3 jumpDirection;
|
|
||||||
|
|
||||||
if (onGround)
|
|
||||||
{
|
|
||||||
jumpDirection = contactNormal;
|
|
||||||
}
|
|
||||||
else if (onSteep)
|
|
||||||
{
|
|
||||||
jumpDirection = steepNormal;
|
|
||||||
jumpPhase = 0;
|
|
||||||
}
|
|
||||||
else if (maxAirJumps > 0 && jumpPhase <= maxAirJumps)
|
|
||||||
{
|
|
||||||
if (jumpPhase == 0)
|
|
||||||
{
|
|
||||||
jumpPhase = 1;
|
|
||||||
}
|
|
||||||
jumpDirection = contactNormal;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
stepsSinceLastJump = 0;
|
|
||||||
jumpPhase++;
|
|
||||||
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
|
||||||
jumpDirection = (jumpDirection + Vector3.up).normalized;
|
|
||||||
float alignedSpeed = Vector3.Dot(velocity, jumpDirection);
|
|
||||||
if (alignedSpeed > 0f)
|
|
||||||
{
|
|
||||||
jumpSpeed = Mathf.Max(jumpSpeed - alignedSpeed, 0f);
|
|
||||||
}
|
|
||||||
velocity += jumpDirection * jumpSpeed;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AdjustVelocity()
|
|
||||||
{
|
|
||||||
Vector3 xAxis = ProjectOnContactPlane(Vector3.right).normalized;
|
|
||||||
Vector3 zAxis = ProjectOnContactPlane(Vector3.forward).normalized;
|
|
||||||
|
|
||||||
float currentX = Vector3.Dot(velocity, xAxis);
|
|
||||||
float currentZ = Vector3.Dot(velocity, zAxis);
|
|
||||||
|
|
||||||
float acceleration = onGround ? maxAcceleration : maxAirAcceleration;
|
|
||||||
float maxSpeedChange = acceleration * Time.deltaTime;
|
|
||||||
|
|
||||||
float newX =
|
|
||||||
Mathf.MoveTowards(currentX, desiredVelocity.x, maxSpeedChange);
|
|
||||||
float newZ =
|
|
||||||
Mathf.MoveTowards(currentZ, desiredVelocity.z, maxSpeedChange);
|
|
||||||
|
|
||||||
velocity += xAxis * (newX - currentX) + zAxis * (newZ - currentZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3 ProjectOnContactPlane(Vector3 vector)
|
|
||||||
{
|
|
||||||
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ClearState()
|
|
||||||
{
|
|
||||||
groundContactCount = steepContactCount = 0;
|
|
||||||
contactNormal = steepNormal = Vector3.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool SnapToGround()
|
|
||||||
{
|
|
||||||
if (stepsSinceLastGrounded > 1 || stepsSinceLastJump <= 2)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
float speed = velocity.magnitude;
|
|
||||||
if (speed > maxSnapSpeed)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (!Physics.Raycast(body.position, Vector3.down, out RaycastHit hit, probeDistance, probeMask))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (hit.normal.y < GetMinDot(hit.collider.gameObject.layer))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
groundContactCount = 1;
|
|
||||||
contactNormal = hit.normal;
|
|
||||||
float dot = Vector3.Dot(velocity, hit.normal);
|
|
||||||
if (dot > 0f)
|
|
||||||
{
|
|
||||||
velocity = (velocity - hit.normal * dot).normalized * speed;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckSteepContacts()
|
|
||||||
{
|
|
||||||
if (steepContactCount > 1)
|
|
||||||
{
|
|
||||||
steepNormal.Normalize();
|
|
||||||
if (steepNormal.y >= minGroundDotProduct)
|
|
||||||
{
|
|
||||||
groundContactCount = 1;
|
|
||||||
contactNormal = steepNormal;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,14 +0,0 @@
|
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.materialPalettePath",
|
|
||||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "VertexColorPalette.previousColorPalette",
|
|
||||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "about.identifier",
|
|
||||||
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "preferences.version",
|
|
||||||
"value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":4,\"m_Patch\":0,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.newShapePivotLocation",
|
|
||||||
"value": "{\"m_Value\":1}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "mesh.newShapesSnapToGrid",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "lightmapping.autoUnwrapLightmapUV",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.autoRecalculateCollisions",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "mesh.meshColliderIsConvex",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.backFaceSelectEnabled",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.toolbarIconGUI",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.showSceneInfo",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "editor.showEditorNotifications",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "UVEditor.showPreviewMaterial",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.exportRecursive",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.exportAsGroup",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objApplyTransform",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objExportRightHanded",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objExportCopyTextures",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objExportVertexColors",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objTextureOffsetScale",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "export.objQuads",
|
|
||||||
"value": "{\"m_Value\":true}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "CollapseVertices.collapseToFirst",
|
|
||||||
"value": "{\"m_Value\":false}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.shadowCastingMode",
|
|
||||||
"value": "{\"m_Value\":1}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.userMaterial",
|
|
||||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.defaultStaticEditorFlags",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "mesh.newShapeColliderType",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
|
||||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.rectSelectModifier",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.dragSelectRectMode",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.selectMode",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "uv.uvEditorGridSnapIncrement",
|
|
||||||
"value": "{\"m_Value\":0.125}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "WeldVertices.weldDistance",
|
|
||||||
"value": "{\"m_Value\":0.009999999776482582}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
|
||||||
"key": "ExtrudeFaces.distance",
|
|
||||||
"value": "{\"m_Value\":0.5}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.ProBuilder.Actions.Export+ExportFormat, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "export.format",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "MoveElements.s_Translation",
|
|
||||||
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":28.0}}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.ProBuilder.Actions.OffsetElements+CoordinateSpace, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "MoveElements.s_CoordinateSpace",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "DetachFaces.target",
|
|
||||||
"value": "{\"m_Value\":0}"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.extrudeMethod",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
@ -4,7 +4,7 @@
|
|||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 20
|
serializedVersion: 20
|
||||||
productGUID: 17204c54151362a45a7bbdb4e293141c
|
productGUID: d2816c567858caa4d908a68155d97c6b
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
|
||||||
AndroidEnableSustainedPerformanceMode: 0
|
AndroidEnableSustainedPerformanceMode: 0
|
||||||
@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: Tutorials-Movement-SlidingASphere
|
productName: Tutorials-Basics-BuildingAGraph
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
@ -582,7 +582,19 @@ PlayerSettings:
|
|||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
webGLWasmStreaming: 0
|
webGLWasmStreaming: 0
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols:
|
||||||
|
1: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
4: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
7: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
13: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
14: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
19: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
21: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
25: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
27: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
28: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
29: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
30: UNITY_POST_PROCESSING_STACK_V2
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2019.4.19f1c1
|
m_EditorVersion: 2019.4.18f1c1
|
||||||
m_EditorVersionWithRevision: 2019.4.19f1c1 (e27b4ba3cbee)
|
m_EditorVersionWithRevision: 2019.4.18f1c1 (6ddd89a99571)
|
||||||
|
@ -13,9 +13,9 @@ TagManager:
|
|||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
- Agent
|
-
|
||||||
- Detailed
|
-
|
||||||
- Stairs
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
Reference in New Issue
Block a user