// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RaspberryVehicle : ModuleRules { public RaspberryVehicle(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "InputCore" , "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RHI", "Sockets", "Networking", "RenderCore", } ); } }