RaspberryVehicle/Source/RaspberryVehicleEditor.Targ...

15 lines
394 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class RaspberryVehicleEditorTarget : TargetRules
{
public RaspberryVehicleEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "RaspberryVehicle" } );
}
}