Redcraft/Redcraft.Utility/Source/Private/Testing/ContainersTesting.cpp

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#include "Testing/ContainersTesting.h"
#include "Containers/Containers.h"
#include "Miscellaneous/AssertionMacros.h"
NAMESPACE_REDCRAFT_BEGIN
NAMESPACE_MODULE_BEGIN(Redcraft)
NAMESPACE_MODULE_BEGIN(Utility)
NAMESPACE_BEGIN(Testing)
void TestContainers()
{
TestArray();
TestStaticArray();
TestArrayView();
}
NAMESPACE_UNNAMED_BEGIN
template <typename Allocator, size_t Capacity>
void TestArrayTemplate()
{
{
TArray<int32, Allocator> ArrayA;
TArray<int32, Allocator> ArrayB(4);
TArray<int32, Allocator> ArrayC(4, 4);
TArray<int32, Allocator> ArrayD(ArrayC);
TArray<int32, Allocator> ArrayE(MoveTemp(ArrayB));
TArray<int32, Allocator> ArrayF({ 0, 1, 2, 3 });
TArray<int32, Allocator> ArrayG;
TArray<int32, Allocator> ArrayH;
TArray<int32, Allocator> ArrayI;
ArrayG = ArrayD;
ArrayH = MoveTemp(ArrayE);
ArrayI = { 0, 1, 2, 3 };
always_check((ArrayC == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
always_check((ArrayD == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
always_check((ArrayG == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
always_check((ArrayF == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
always_check((ArrayI == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
}
{
TArray<int32, Allocator> ArrayA = { 1, 2, 3 };
TArray<int32, Allocator> ArrayB = { 7, 8, 9, 10 };
TArray<int32, Allocator> ArrayC = { 1, 2, 3 };
always_check((!(ArrayA == ArrayB)));
always_check(( (ArrayA != ArrayB)));
always_check(( (ArrayA < ArrayB)));
always_check(( (ArrayA <= ArrayB)));
always_check((!(ArrayA > ArrayB)));
always_check((!(ArrayA >= ArrayB)));
always_check(( (ArrayA == ArrayC)));
always_check((!(ArrayA != ArrayC)));
always_check((!(ArrayA < ArrayC)));
always_check(( (ArrayA <= ArrayC)));
always_check((!(ArrayA > ArrayC)));
always_check(( (ArrayA >= ArrayC)));
}
{
TArray<int32, Allocator> Array = { 1, 2, 3 };
Array.Insert(Array.Begin() + 1, 2);
always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3 })));
Array.Insert(Array.End(), 2, 4);
always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3, 4, 4 })));
Array.Insert(Array.Begin(), { 1, 1, 4, 5, 1, 4 });
always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
Array.Emplace(Array.End(), 5);
always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4, 5 })));
Array.StableErase(Array.End() - 1);
always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
Array.StableErase(Array.End() - 2, Array.End());
always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3 })));
Array.Erase(Array.End() - 2);
always_check((Array.Num() == 9));
Array.Erase(Array.Begin(), Array.Begin() + 6);
always_check((Array.Num() == 3));
}
{
TArray<int32, Allocator> Array = { 1, 2, 3 };
Array.PushBack(4);
always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
Array.EmplaceBack(5);
always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
Array.EmplaceBack(5) = 6;
always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5, 6 })));
Array.PopBack();
always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
Array.SetNum(4);
always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
Array.Reserve(64);
always_check((Array.Num() == 4));
always_check((Array.Max() == 64 || Array.Max() == Capacity));
Array.Shrink();
always_check((Array.Num() == 4));
always_check((Array.Max() == 4 || Array.Max() == Capacity));
}
}
NAMESPACE_UNNAMED_END
void TestArray()
{
TestArrayTemplate<FDefaultAllocator, 0>();
TestArrayTemplate<FHeapAllocator, 0>();
TestArrayTemplate<TInlineAllocator<8>, 8>();
TestArrayTemplate<TFixedAllocator<64>, 64>();
}
void TestStaticArray()
{
{
TStaticArray<int32, 4> ArrayA = { 0, 0, 0, 0 };
TStaticArray<int32, 4> ArrayB = { 0, 0, 0, 0 };
TStaticArray<int32, 4> ArrayC = { 4, 4, 4, 4 };
TStaticArray<int32, 4> ArrayD(ArrayC);
TStaticArray<int32, 4> ArrayE(MoveTemp(ArrayB));
TStaticArray<int32, 4> ArrayF = { 0, 1, 2, 3 };
TStaticArray<int32, 4> ArrayG;
TStaticArray<int32, 4> ArrayH;
TStaticArray<int32, 4> ArrayI;
ArrayG = ArrayD;
ArrayH = MoveTemp(ArrayE);
ArrayI = { 0, 1, 2, 3 };
always_check((ArrayC == TStaticArray<int32, 4>({ 4, 4, 4, 4 })));
always_check((ArrayD == TStaticArray<int32, 4>({ 4, 4, 4, 4 })));
always_check((ArrayG == TStaticArray<int32, 4>({ 4, 4, 4, 4 })));
always_check((ArrayF == TStaticArray<int32, 4>({ 0, 1, 2, 3 })));
always_check((ArrayI == TStaticArray<int32, 4>({ 0, 1, 2, 3 })));
}
{
TStaticArray ArrayA = { 1, 2, 3 };
TStaticArray ArrayC = { 1, 2, 3 };
always_check(( (ArrayA == ArrayC)));
always_check((!(ArrayA != ArrayC)));
always_check((!(ArrayA < ArrayC)));
always_check(( (ArrayA <= ArrayC)));
always_check((!(ArrayA > ArrayC)));
always_check(( (ArrayA >= ArrayC)));
}
{
int32 ArrayA[4] = { 1, 2, 3, 4 };
TStaticArray<int32, 4> ArrayB = ToArray(ArrayA);
auto [A, B, C, D] = ArrayB;
always_check(A == 1);
always_check(B == 2);
always_check(C == 3);
always_check(D == 4);
}
}
void TestArrayView()
{
{
int32 ArrayA[] = { 0, 0, 0, 0 };
TStaticArray ArrayB = { 4, 4, 4, 4 };
TArray ArrayC = { 0, 1, 2, 3 };
TArrayView<int32, 0> ViewA;
TArrayView<int32, 4> ViewB(ArrayA);
TArrayView<int32, 4> ViewC(ArrayB);
TArrayView<int32, 4> ViewD(ViewC);
TArrayView<int32, 4> ViewE(MoveTemp(ViewB));
TArrayView<int32, 4> ViewF(ArrayC);
TArrayView<int32> ViewG;
TArrayView<int32> ViewH;
TArrayView<int32> ViewI;
ViewG = ViewD;
ViewH = MoveTemp(ViewE);
ViewI = ArrayC;
always_check(ViewC == ArrayB);
always_check(ViewD == ArrayB);
always_check(ViewG == ArrayB);
always_check(ViewF == ArrayC);
always_check(ViewI == ArrayC);
}
{
int32 Array[] = { 0, 1, 2, 3 };
TArrayView<int32, 4> View = Array;
int32 First2[] = { 0, 1 };
always_check(View.First<2>() == First2);
always_check(View.First(2) == First2);
int32 Last2[] = { 2, 3 };
always_check(View.Last<2>() == Last2);
always_check(View.Last(2) == Last2);
int32 Subview2[] = { 1, 2 };
always_check((View.Subview<1, 2>() == Subview2));
always_check((View.Subview(1, 2) == Subview2));
}
{
int32 Array[] = { 0, 1, 2, 3 };
TArrayView<int32, 4> View = Array;
always_check(View.Num() == 4);
always_check(View.NumBytes() == 16);
TArrayView ViewBytes = View.AsBytes();
always_check(ViewBytes.Num() == 16);
always_check(ViewBytes.NumBytes() == 16);
}
}
NAMESPACE_END(Testing)
NAMESPACE_MODULE_END(Utility)
NAMESPACE_MODULE_END(Redcraft)
NAMESPACE_REDCRAFT_END