Redcraft/Redcraft.Utility/Source/Private/Testing/ContainersTesting.cpp

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#include "Testing/ContainersTesting.h"
#include "Containers/Containers.h"
#include "Miscellaneous/AssertionMacros.h"
NAMESPACE_REDCRAFT_BEGIN
NAMESPACE_MODULE_BEGIN(Redcraft)
NAMESPACE_MODULE_BEGIN(Utility)
NAMESPACE_BEGIN(Testing)
void TestContainers()
{
TestArray();
}
void TestArray()
{
{
TArray<int32> ArrayA;
TArray<int32> ArrayB(4);
TArray<int32> ArrayC(4, 4);
TArray<int32> ArrayD(ArrayC);
TArray<int32> ArrayE(MoveTemp(ArrayB));
TArray<int32> ArrayF({ 0, 1, 2, 3 });
TArray<int32> ArrayG;
TArray<int32> ArrayH;
TArray<int32> ArrayI;
ArrayG = ArrayD;
ArrayH = MoveTemp(ArrayE);
ArrayI = { 0, 1, 2, 3 };
always_check((ArrayC == TArray<int32>({ 4, 4, 4, 4 })));
always_check((ArrayD == TArray<int32>({ 4, 4, 4, 4 })));
always_check((ArrayG == TArray<int32>({ 4, 4, 4, 4 })));
always_check((ArrayF == TArray<int32>({ 0, 1, 2, 3 })));
always_check((ArrayI == TArray<int32>({ 0, 1, 2, 3 })));
}
{
TArray<int32> ArrayA = { 1, 2, 3 };
TArray<int32> ArrayB = { 7, 8, 9, 10 };
TArray<int32> ArrayC = { 1, 2, 3 };
always_check((!(ArrayA == ArrayB)));
always_check(( (ArrayA != ArrayB)));
always_check(( (ArrayA < ArrayB)));
always_check(( (ArrayA <= ArrayB)));
always_check((!(ArrayA > ArrayB)));
always_check((!(ArrayA >= ArrayB)));
always_check(( (ArrayA == ArrayC)));
always_check((!(ArrayA != ArrayC)));
always_check((!(ArrayA < ArrayC)));
always_check(( (ArrayA <= ArrayC)));
always_check((!(ArrayA > ArrayC)));
always_check(( (ArrayA >= ArrayC)));
}
{
TArray<int32> Array = { 1, 2, 3 };
Array.Insert(Array.Begin() + 1, 2);
always_check((Array == TArray<int32>({ 1, 2, 2, 3 })));
Array.Insert(Array.End(), 2, 4);
always_check((Array == TArray<int32>({ 1, 2, 2, 3, 4, 4 })));
Array.Insert(Array.Begin(), { 1, 1, 4, 5, 1, 4 });
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
Array.Emplace(Array.End(), 5);
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4, 5 })));
Array.StableErase(Array.End() - 1);
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
Array.StableErase(Array.End() - 2, Array.End());
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3 })));
Array.Erase(Array.End() - 2);
always_check((Array.Num() == 9));
Array.Erase(Array.Begin(), Array.Begin() + 6);
always_check((Array.Num() == 3));
}
{
TArray<int32> Array = { 1, 2, 3 };
Array.PushBack(4);
always_check((Array == TArray<int32>({ 1, 2, 3, 4 })));
Array.EmplaceBack(5);
always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5 })));
Array.EmplaceBack(5) = 6;
always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5, 6 })));
Array.PopBack();
always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5 })));
Array.SetNum(4);
always_check((Array == TArray<int32>({ 1, 2, 3, 4 })));
Array.Reserve(64);
always_check((Array.Num() == 4));
always_check((Array.Max() == 64));
Array.Shrink();
always_check((Array.Num() == 4));
always_check((Array.Max() == 4));
}
}
NAMESPACE_END(Testing)
NAMESPACE_MODULE_END(Utility)
NAMESPACE_MODULE_END(Redcraft)
NAMESPACE_REDCRAFT_END