style(miscellaneous): clarify the locale and encoding corresponding to the character type
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@ -189,12 +189,24 @@ static_assert(sizeof(float64) == 8);
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// Character types
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// The 'char' typically represents the user-preferred locale narrow encoded character set.
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// The 'wchar' typically represents the user-preferred locale wide encoded character set.
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// The 'u8char' typically represents the UTF-8 encoded unicode character set.
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// The 'u16char' typically represents the UTF-16 encoded unicode character set.
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// The 'u32char' typically represents the UTF-32 encoded unicode character set.
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// The 'unicodechar' typically represents the fixed-length encoded unicode character set.
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// The literals should preferentially use unicode character set instead of user-preferred locale character set.
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using wchar = wchar_t;
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using u8char = char8_t;
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using u16char = char16_t;
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using u32char = char32_t;
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using unicodechar = char32_t;
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static_assert(!PLATFORM_WINDOWS || sizeof(wchar) == sizeof(u16char), "wchar represents UTF-16 on Windows");
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static_assert(!PLATFORM_LINUX || sizeof(wchar) == sizeof(u32char), "wchar represents UTF-32 on Linux");
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// Pointer types
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using uintptr = NAMESPACE_STD::uintptr_t;
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@ -222,9 +234,11 @@ NAMESPACE_PRIVATE_END
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#define TEXT(X) TEXT_PASTE(X)
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#define WTEXT(X) WTEXT_PASTE(X)
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#define U8TEXT(X) U8TEXT_PASTE(X)
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#define U16TEXT(X) U16TEXT_PASTE(X)
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#define U32TEXT(X) U32TEXT_PASTE(X)
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#define UNICODETEXT(X) U32TEXT_PASTE(X)
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NAMESPACE_MODULE_END(Utility)
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NAMESPACE_MODULE_END(Redcraft)
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