cmake_minimum_required (VERSION 3.8) # Main project project ("Redcraft") # Reset the binary file directory set (CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build") set (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build") set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Binaries") # Configure compile options set (BUILD_SHARED_LIBS true) set (CMAKE_CXX_STANDARD 20) # Define platform macros add_compile_definitions ("PLATFORM_NAME=${CMAKE_SYSTEM_NAME}") if (CMAKE_SYSTEM_NAME MATCHES "Windows") add_compile_definitions ("PLATFORM_WINDOWS=1") elseif (CMAKE_SYSTEM_NAME MATCHES "Linux") add_compile_definitions ("PLATFORM_LINUX=1") else () add_compile_definitions ("PLATFORM_UNKNOWN=1") endif () # Define configuration type macros add_compile_definitions ("BUILD_TYPE=${CMAKE_BUILD_TYPE}") if (CMAKE_BUILD_TYPE MATCHES "Debug") add_compile_definitions ("BUILD_DEBUG=1") elseif (CMAKE_BUILD_TYPE MATCHES "Release") add_compile_definitions ("BUILD_RELEASE=1") else () add_compile_definitions ("BUILD_UNKNOWN=1") endif () # Add subproject file (GLOB PROJECT_FOLDERS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/*") foreach (PROJECT_SUBDIRECTORY ${PROJECT_FOLDERS}) if (IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_SUBDIRECTORY}") file (GLOB PROJECT_CMAKELISTS "${PROJECT_SUBDIRECTORY}/CMakeLists.txt") if (NOT "${PROJECT_CMAKELISTS}" STREQUAL "") message (STATUS "Add subdirectory: " ${PROJECT_SUBDIRECTORY}) add_subdirectory (${PROJECT_SUBDIRECTORY}) endif () endif () endforeach ()