TrueSync-Math/TrueSync-Math/Math/Fix64.cs

1019 lines
36 KiB
C#

using System;
using System.IO;
namespace TrueSync {
/// <summary>
/// Represents a Q31.32 fixed-point number.
/// </summary>
[Serializable]
public partial struct FP : IEquatable<FP>, IComparable<FP> {
public long _serializedValue;
public const long MAX_VALUE = long.MaxValue;
public const long MIN_VALUE = long.MinValue;
public const int NUM_BITS = 64;
public const int FRACTIONAL_PLACES = 32;
public const long ONE = 1L << FRACTIONAL_PLACES;
public const long TEN = 10L << FRACTIONAL_PLACES;
public const long HALF = 1L << (FRACTIONAL_PLACES - 1);
public const long PI_TIMES_2 = 0x6487ED511;
public const long PI = 0x3243F6A88;
public const long PI_OVER_2 = 0x1921FB544;
public const long LN2 = 0xB17217F7;
public const long LOG2MAX = 0x1F00000000;
public const long LOG2MIN = -0x2000000000;
public const int LUT_SIZE = (int)(PI_OVER_2 >> 15);
// Precision of this type is 2^-32, that is 2,3283064365386962890625E-10
public static readonly decimal Precision = (decimal)(new FP(1L));//0.00000000023283064365386962890625m;
public static readonly FP MaxValue = new FP(MAX_VALUE-1);
public static readonly FP MinValue = new FP(MIN_VALUE+2);
public static readonly FP One = new FP(ONE);
public static readonly FP Ten = new FP(TEN);
public static readonly FP Half = new FP(HALF);
public static readonly FP Zero = new FP();
public static readonly FP PositiveInfinity = new FP(MAX_VALUE);
public static readonly FP NegativeInfinity = new FP(MIN_VALUE+1);
public static readonly FP NaN = new FP(MIN_VALUE);
public static readonly FP EN1 = FP.One / 10;
public static readonly FP EN2 = FP.One / 100;
public static readonly FP EN3 = FP.One / 1000;
public static readonly FP EN4 = FP.One / 10000;
public static readonly FP EN5 = FP.One / 100000;
public static readonly FP EN6 = FP.One / 1000000;
public static readonly FP EN7 = FP.One / 10000000;
public static readonly FP EN8 = FP.One / 100000000;
public static readonly FP Epsilon = FP.EN3;
/// <summary>
/// The value of Pi
/// </summary>
public static readonly FP Pi = new FP(PI);
public static readonly FP PiOver2 = new FP(PI_OVER_2);
public static readonly FP PiTimes2 = new FP(PI_TIMES_2);
public static readonly FP PiInv = (FP)0.3183098861837906715377675267M;
public static readonly FP PiOver2Inv = (FP)0.6366197723675813430755350535M;
public static readonly FP Deg2Rad = Pi / new FP(180);
public static readonly FP Rad2Deg = new FP(180) / Pi;
public static readonly FP LutInterval = (FP)(LUT_SIZE - 1) / PiOver2;
public static readonly FP Log2Max = new FP(LOG2MAX);
public static readonly FP Log2Min = new FP(LOG2MIN);
public static readonly FP Ln2 = new FP(LN2);
/// <summary>
/// Returns a number indicating the sign of a Fix64 number.
/// Returns 1 if the value is positive, 0 if is 0, and -1 if it is negative.
/// </summary>
public static int Sign(FP value) {
return
value._serializedValue < 0 ? -1 :
value._serializedValue > 0 ? 1 :
0;
}
/// <summary>
/// Returns the absolute value of a Fix64 number.
/// Note: Abs(Fix64.MinValue) == Fix64.MaxValue.
/// </summary>
public static FP Abs(FP value) {
if (value._serializedValue == MIN_VALUE) {
return MaxValue;
}
// branchless implementation, see http://www.strchr.com/optimized_abs_function
var mask = value._serializedValue >> 63;
FP result;
result._serializedValue = (value._serializedValue + mask) ^ mask;
return result;
//return new FP((value._serializedValue + mask) ^ mask);
}
/// <summary>
/// Returns the absolute value of a Fix64 number.
/// FastAbs(Fix64.MinValue) is undefined.
/// </summary>
public static FP FastAbs(FP value) {
// branchless implementation, see http://www.strchr.com/optimized_abs_function
var mask = value._serializedValue >> 63;
FP result;
result._serializedValue = (value._serializedValue + mask) ^ mask;
return result;
//return new FP((value._serializedValue + mask) ^ mask);
}
/// <summary>
/// Returns the largest integer less than or equal to the specified number.
/// </summary>
public static FP Floor(FP value) {
// Just zero out the fractional part
FP result;
result._serializedValue = (long)((ulong)value._serializedValue & 0xFFFFFFFF00000000);
return result;
//return new FP((long)((ulong)value._serializedValue & 0xFFFFFFFF00000000));
}
/// <summary>
/// Returns the smallest integral value that is greater than or equal to the specified number.
/// </summary>
public static FP Ceiling(FP value) {
var hasFractionalPart = (value._serializedValue & 0x00000000FFFFFFFF) != 0;
return hasFractionalPart ? Floor(value) + One : value;
}
/// <summary>
/// Rounds a value to the nearest integral value.
/// If the value is halfway between an even and an uneven value, returns the even value.
/// </summary>
public static FP Round(FP value) {
var fractionalPart = value._serializedValue & 0x00000000FFFFFFFF;
var integralPart = Floor(value);
if (fractionalPart < 0x80000000) {
return integralPart;
}
if (fractionalPart > 0x80000000) {
return integralPart + One;
}
// if number is halfway between two values, round to the nearest even number
// this is the method used by System.Math.Round().
return (integralPart._serializedValue & ONE) == 0
? integralPart
: integralPart + One;
}
/// <summary>
/// Adds x and y. Performs saturating addition, i.e. in case of overflow,
/// rounds to MinValue or MaxValue depending on sign of operands.
/// </summary>
public static FP operator +(FP x, FP y) {
FP result;
result._serializedValue = x._serializedValue + y._serializedValue;
return result;
//return new FP(x._serializedValue + y._serializedValue);
}
/// <summary>
/// Adds x and y performing overflow checking. Should be inlined by the CLR.
/// </summary>
public static FP OverflowAdd(FP x, FP y) {
var xl = x._serializedValue;
var yl = y._serializedValue;
var sum = xl + yl;
// if signs of operands are equal and signs of sum and x are different
if (((~(xl ^ yl) & (xl ^ sum)) & MIN_VALUE) != 0) {
sum = xl > 0 ? MAX_VALUE : MIN_VALUE;
}
FP result;
result._serializedValue = sum;
return result;
//return new FP(sum);
}
/// <summary>
/// Adds x and y witout performing overflow checking. Should be inlined by the CLR.
/// </summary>
public static FP FastAdd(FP x, FP y) {
FP result;
result._serializedValue = x._serializedValue + y._serializedValue;
return result;
//return new FP(x._serializedValue + y._serializedValue);
}
/// <summary>
/// Subtracts y from x. Performs saturating substraction, i.e. in case of overflow,
/// rounds to MinValue or MaxValue depending on sign of operands.
/// </summary>
public static FP operator -(FP x, FP y) {
FP result;
result._serializedValue = x._serializedValue - y._serializedValue;
return result;
//return new FP(x._serializedValue - y._serializedValue);
}
/// <summary>
/// Subtracts y from x witout performing overflow checking. Should be inlined by the CLR.
/// </summary>
public static FP OverflowSub(FP x, FP y) {
var xl = x._serializedValue;
var yl = y._serializedValue;
var diff = xl - yl;
// if signs of operands are different and signs of sum and x are different
if ((((xl ^ yl) & (xl ^ diff)) & MIN_VALUE) != 0) {
diff = xl < 0 ? MIN_VALUE : MAX_VALUE;
}
FP result;
result._serializedValue = diff;
return result;
//return new FP(diff);
}
/// <summary>
/// Subtracts y from x witout performing overflow checking. Should be inlined by the CLR.
/// </summary>
public static FP FastSub(FP x, FP y) {
return new FP(x._serializedValue - y._serializedValue);
}
static long AddOverflowHelper(long x, long y, ref bool overflow) {
var sum = x + y;
// x + y overflows if sign(x) ^ sign(y) != sign(sum)
overflow |= ((x ^ y ^ sum) & MIN_VALUE) != 0;
return sum;
}
public static FP operator *(FP x, FP y) {
var xl = x._serializedValue;
var yl = y._serializedValue;
var xlo = (ulong)(xl & 0x00000000FFFFFFFF);
var xhi = xl >> FRACTIONAL_PLACES;
var ylo = (ulong)(yl & 0x00000000FFFFFFFF);
var yhi = yl >> FRACTIONAL_PLACES;
var lolo = xlo * ylo;
var lohi = (long)xlo * yhi;
var hilo = xhi * (long)ylo;
var hihi = xhi * yhi;
var loResult = lolo >> FRACTIONAL_PLACES;
var midResult1 = lohi;
var midResult2 = hilo;
var hiResult = hihi << FRACTIONAL_PLACES;
var sum = (long)loResult + midResult1 + midResult2 + hiResult;
FP result;// = default(FP);
result._serializedValue = sum;
return result;
}
/// <summary>
/// Performs multiplication without checking for overflow.
/// Useful for performance-critical code where the values are guaranteed not to cause overflow
/// </summary>
public static FP OverflowMul(FP x, FP y) {
var xl = x._serializedValue;
var yl = y._serializedValue;
var xlo = (ulong)(xl & 0x00000000FFFFFFFF);
var xhi = xl >> FRACTIONAL_PLACES;
var ylo = (ulong)(yl & 0x00000000FFFFFFFF);
var yhi = yl >> FRACTIONAL_PLACES;
var lolo = xlo * ylo;
var lohi = (long)xlo * yhi;
var hilo = xhi * (long)ylo;
var hihi = xhi * yhi;
var loResult = lolo >> FRACTIONAL_PLACES;
var midResult1 = lohi;
var midResult2 = hilo;
var hiResult = hihi << FRACTIONAL_PLACES;
bool overflow = false;
var sum = AddOverflowHelper((long)loResult, midResult1, ref overflow);
sum = AddOverflowHelper(sum, midResult2, ref overflow);
sum = AddOverflowHelper(sum, hiResult, ref overflow);
bool opSignsEqual = ((xl ^ yl) & MIN_VALUE) == 0;
// if signs of operands are equal and sign of result is negative,
// then multiplication overflowed positively
// the reverse is also true
if (opSignsEqual) {
if (sum < 0 || (overflow && xl > 0)) {
return MaxValue;
}
} else {
if (sum > 0) {
return MinValue;
}
}
// if the top 32 bits of hihi (unused in the result) are neither all 0s or 1s,
// then this means the result overflowed.
var topCarry = hihi >> FRACTIONAL_PLACES;
if (topCarry != 0 && topCarry != -1 /*&& xl != -17 && yl != -17*/) {
return opSignsEqual ? MaxValue : MinValue;
}
// If signs differ, both operands' magnitudes are greater than 1,
// and the result is greater than the negative operand, then there was negative overflow.
if (!opSignsEqual) {
long posOp, negOp;
if (xl > yl) {
posOp = xl;
negOp = yl;
} else {
posOp = yl;
negOp = xl;
}
if (sum > negOp && negOp < -ONE && posOp > ONE) {
return MinValue;
}
}
FP result;
result._serializedValue = sum;
return result;
//return new FP(sum);
}
/// <summary>
/// Performs multiplication without checking for overflow.
/// Useful for performance-critical code where the values are guaranteed not to cause overflow
/// </summary>
public static FP FastMul(FP x, FP y) {
var xl = x._serializedValue;
var yl = y._serializedValue;
var xlo = (ulong)(xl & 0x00000000FFFFFFFF);
var xhi = xl >> FRACTIONAL_PLACES;
var ylo = (ulong)(yl & 0x00000000FFFFFFFF);
var yhi = yl >> FRACTIONAL_PLACES;
var lolo = xlo * ylo;
var lohi = (long)xlo * yhi;
var hilo = xhi * (long)ylo;
var hihi = xhi * yhi;
var loResult = lolo >> FRACTIONAL_PLACES;
var midResult1 = lohi;
var midResult2 = hilo;
var hiResult = hihi << FRACTIONAL_PLACES;
var sum = (long)loResult + midResult1 + midResult2 + hiResult;
FP result;// = default(FP);
result._serializedValue = sum;
return result;
//return new FP(sum);
}
//[MethodImplAttribute(MethodImplOptions.AggressiveInlining)]
public static int CountLeadingZeroes(ulong x) {
int result = 0;
while ((x & 0xF000000000000000) == 0) { result += 4; x <<= 4; }
while ((x & 0x8000000000000000) == 0) { result += 1; x <<= 1; }
return result;
}
public static FP operator /(FP x, FP y) {
var xl = x._serializedValue;
var yl = y._serializedValue;
if (yl == 0) {
return MAX_VALUE;
//throw new DivideByZeroException();
}
var remainder = (ulong)(xl >= 0 ? xl : -xl);
var divider = (ulong)(yl >= 0 ? yl : -yl);
var quotient = 0UL;
var bitPos = NUM_BITS / 2 + 1;
// If the divider is divisible by 2^n, take advantage of it.
while ((divider & 0xF) == 0 && bitPos >= 4) {
divider >>= 4;
bitPos -= 4;
}
while (remainder != 0 && bitPos >= 0) {
int shift = CountLeadingZeroes(remainder);
if (shift > bitPos) {
shift = bitPos;
}
remainder <<= shift;
bitPos -= shift;
var div = remainder / divider;
remainder = remainder % divider;
quotient += div << bitPos;
// Detect overflow
if ((div & ~(0xFFFFFFFFFFFFFFFF >> bitPos)) != 0) {
return ((xl ^ yl) & MIN_VALUE) == 0 ? MaxValue : MinValue;
}
remainder <<= 1;
--bitPos;
}
// rounding
++quotient;
var result = (long)(quotient >> 1);
if (((xl ^ yl) & MIN_VALUE) != 0) {
result = -result;
}
FP r;
r._serializedValue = result;
return r;
//return new FP(result);
}
public static FP operator %(FP x, FP y) {
FP result;
result._serializedValue = x._serializedValue == MIN_VALUE & y._serializedValue == -1 ?
0 :
x._serializedValue % y._serializedValue;
return result;
//return new FP(
// x._serializedValue == MIN_VALUE & y._serializedValue == -1 ?
// 0 :
// x._serializedValue % y._serializedValue);
}
/// <summary>
/// Performs modulo as fast as possible; throws if x == MinValue and y == -1.
/// Use the operator (%) for a more reliable but slower modulo.
/// </summary>
public static FP FastMod(FP x, FP y) {
FP result;
result._serializedValue = x._serializedValue % y._serializedValue;
return result;
//return new FP(x._serializedValue % y._serializedValue);
}
public static FP operator -(FP x) {
return x._serializedValue == MIN_VALUE ? MaxValue : new FP(-x._serializedValue);
}
public static bool operator ==(FP x, FP y) {
return x._serializedValue == y._serializedValue;
}
public static bool operator !=(FP x, FP y) {
return x._serializedValue != y._serializedValue;
}
public static bool operator >(FP x, FP y) {
return x._serializedValue > y._serializedValue;
}
public static bool operator <(FP x, FP y) {
return x._serializedValue < y._serializedValue;
}
public static bool operator >=(FP x, FP y) {
return x._serializedValue >= y._serializedValue;
}
public static bool operator <=(FP x, FP y) {
return x._serializedValue <= y._serializedValue;
}
/// <summary>
/// Returns the square root of a specified number.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">
/// The argument was negative.
/// </exception>
public static FP Sqrt(FP x) {
var xl = x._serializedValue;
if (xl < 0) {
// We cannot represent infinities like Single and Double, and Sqrt is
// mathematically undefined for x < 0. So we just throw an exception.
throw new ArgumentOutOfRangeException("Negative value passed to Sqrt", "x");
}
var num = (ulong)xl;
var result = 0UL;
// second-to-top bit
var bit = 1UL << (NUM_BITS - 2);
while (bit > num) {
bit >>= 2;
}
// The main part is executed twice, in order to avoid
// using 128 bit values in computations.
for (var i = 0; i < 2; ++i) {
// First we get the top 48 bits of the answer.
while (bit != 0) {
if (num >= result + bit) {
num -= result + bit;
result = (result >> 1) + bit;
} else {
result = result >> 1;
}
bit >>= 2;
}
if (i == 0) {
// Then process it again to get the lowest 16 bits.
if (num > (1UL << (NUM_BITS / 2)) - 1) {
// The remainder 'num' is too large to be shifted left
// by 32, so we have to add 1 to result manually and
// adjust 'num' accordingly.
// num = a - (result + 0.5)^2
// = num + result^2 - (result + 0.5)^2
// = num - result - 0.5
num -= result;
num = (num << (NUM_BITS / 2)) - 0x80000000UL;
result = (result << (NUM_BITS / 2)) + 0x80000000UL;
} else {
num <<= (NUM_BITS / 2);
result <<= (NUM_BITS / 2);
}
bit = 1UL << (NUM_BITS / 2 - 2);
}
}
// Finally, if next bit would have been 1, round the result upwards.
if (num > result) {
++result;
}
FP r;
r._serializedValue = (long)result;
return r;
//return new FP((long)result);
}
/// <summary>
/// Returns the Sine of x.
/// This function has about 9 decimals of accuracy for small values of x.
/// It may lose accuracy as the value of x grows.
/// Performance: about 25% slower than Math.Sin() in x64, and 200% slower in x86.
/// </summary>
public static FP Sin(FP x) {
bool flipHorizontal, flipVertical;
var clampedL = ClampSinValue(x._serializedValue, out flipHorizontal, out flipVertical);
var clamped = new FP(clampedL);
// Find the two closest values in the LUT and perform linear interpolation
// This is what kills the performance of this function on x86 - x64 is fine though
var rawIndex = FastMul(clamped, LutInterval);
var roundedIndex = Round(rawIndex);
var indexError = 0;//FastSub(rawIndex, roundedIndex);
var nearestValue = new FP(SinLut[flipHorizontal ?
SinLut.Length - 1 - (int)roundedIndex :
(int)roundedIndex]);
var secondNearestValue = new FP(SinLut[flipHorizontal ?
SinLut.Length - 1 - (int)roundedIndex - Sign(indexError) :
(int)roundedIndex + Sign(indexError)]);
var delta = FastMul(indexError, FastAbs(FastSub(nearestValue, secondNearestValue)))._serializedValue;
var interpolatedValue = nearestValue._serializedValue + (flipHorizontal ? -delta : delta);
var finalValue = flipVertical ? -interpolatedValue : interpolatedValue;
//FP a2 = new FP(finalValue);
FP a2;
a2._serializedValue = finalValue;
return a2;
}
/// <summary>
/// Returns a rough approximation of the Sine of x.
/// This is at least 3 times faster than Sin() on x86 and slightly faster than Math.Sin(),
/// however its accuracy is limited to 4-5 decimals, for small enough values of x.
/// </summary>
public static FP FastSin(FP x) {
bool flipHorizontal, flipVertical;
var clampedL = ClampSinValue(x._serializedValue, out flipHorizontal, out flipVertical);
// Here we use the fact that the SinLut table has a number of entries
// equal to (PI_OVER_2 >> 15) to use the angle to index directly into it
var rawIndex = (uint)(clampedL >> 15);
if (rawIndex >= LUT_SIZE) {
rawIndex = LUT_SIZE - 1;
}
var nearestValue = SinLut[flipHorizontal ?
SinLut.Length - 1 - (int)rawIndex :
(int)rawIndex];
FP result;
result._serializedValue = flipVertical ? -nearestValue : nearestValue;
return result;
//return new FP(flipVertical ? -nearestValue : nearestValue);
}
//[MethodImplAttribute(MethodImplOptions.AggressiveInlining)]
public static long ClampSinValue(long angle, out bool flipHorizontal, out bool flipVertical) {
// Clamp value to 0 - 2*PI using modulo; this is very slow but there's no better way AFAIK
var clamped2Pi = angle % PI_TIMES_2;
if (angle < 0) {
clamped2Pi += PI_TIMES_2;
}
// The LUT contains values for 0 - PiOver2; every other value must be obtained by
// vertical or horizontal mirroring
flipVertical = clamped2Pi >= PI;
// obtain (angle % PI) from (angle % 2PI) - much faster than doing another modulo
var clampedPi = clamped2Pi;
while (clampedPi >= PI) {
clampedPi -= PI;
}
flipHorizontal = clampedPi >= PI_OVER_2;
// obtain (angle % PI_OVER_2) from (angle % PI) - much faster than doing another modulo
var clampedPiOver2 = clampedPi;
if (clampedPiOver2 >= PI_OVER_2) {
clampedPiOver2 -= PI_OVER_2;
}
return clampedPiOver2;
}
/// <summary>
/// Returns the cosine of x.
/// See Sin() for more details.
/// </summary>
public static FP Cos(FP x) {
var xl = x._serializedValue;
var rawAngle = xl + (xl > 0 ? -PI - PI_OVER_2 : PI_OVER_2);
FP a2 = Sin(new FP(rawAngle));
return a2;
}
/// <summary>
/// Returns a rough approximation of the cosine of x.
/// See FastSin for more details.
/// </summary>
public static FP FastCos(FP x) {
var xl = x._serializedValue;
var rawAngle = xl + (xl > 0 ? -PI - PI_OVER_2 : PI_OVER_2);
return FastSin(new FP(rawAngle));
}
/// <summary>
/// Returns the tangent of x.
/// </summary>
/// <remarks>
/// This function is not well-tested. It may be wildly inaccurate.
/// </remarks>
public static FP Tan(FP x) {
var clampedPi = x._serializedValue % PI;
var flip = false;
if (clampedPi < 0) {
clampedPi = -clampedPi;
flip = true;
}
if (clampedPi > PI_OVER_2) {
flip = !flip;
clampedPi = PI_OVER_2 - (clampedPi - PI_OVER_2);
}
var clamped = new FP(clampedPi);
// Find the two closest values in the LUT and perform linear interpolation
var rawIndex = FastMul(clamped, LutInterval);
var roundedIndex = Round(rawIndex);
var indexError = FastSub(rawIndex, roundedIndex);
var nearestValue = new FP(TanLut[(int)roundedIndex]);
var secondNearestValue = new FP(TanLut[(int)roundedIndex + Sign(indexError)]);
var delta = FastMul(indexError, FastAbs(FastSub(nearestValue, secondNearestValue)))._serializedValue;
var interpolatedValue = nearestValue._serializedValue + delta;
var finalValue = flip ? -interpolatedValue : interpolatedValue;
FP a2 = new FP(finalValue);
return a2;
}
/// <summary>
/// Returns the arctan of of the specified number, calculated using Euler series
/// This function has at least 7 decimals of accuracy.
/// </summary>
public static FP Atan(FP z)
{
if (z.RawValue == 0) return Zero;
// Force positive values for argument
// Atan(-z) = -Atan(z).
var neg = z.RawValue < 0;
if (neg)
{
z = -z;
}
FP result;
var two = (FP)2;
var three = (FP)3;
bool invert = z > One;
if (invert) z = One / z;
result = One;
var term = One;
var zSq = z * z;
var zSq2 = zSq * two;
var zSqPlusOne = zSq + One;
var zSq12 = zSqPlusOne * two;
var dividend = zSq2;
var divisor = zSqPlusOne * three;
for (var i = 2; i < 30; ++i)
{
term *= dividend / divisor;
result += term;
dividend += zSq2;
divisor += zSq12;
if (term.RawValue == 0) break;
}
result = result * z / zSqPlusOne;
if (invert)
{
result = PiOver2 - result;
}
if (neg)
{
result = -result;
}
return result;
}
public static FP Atan2(FP y, FP x) {
var yl = y._serializedValue;
var xl = x._serializedValue;
if (xl == 0) {
if (yl > 0) {
return PiOver2;
}
if (yl == 0) {
return Zero;
}
return -PiOver2;
}
FP atan;
var z = y / x;
FP sm = FP.EN2 * 28;
// Deal with overflow
if (One + sm * z * z == MaxValue) {
return y < Zero ? -PiOver2 : PiOver2;
}
if (Abs(z) < One) {
atan = z / (One + sm * z * z);
if (xl < 0) {
if (yl < 0) {
return atan - Pi;
}
return atan + Pi;
}
} else {
atan = PiOver2 - z / (z * z + sm);
if (yl < 0) {
return atan - Pi;
}
}
return atan;
}
public static FP Asin(FP value) {
return FastSub(PiOver2, Acos(value));
}
/// <summary>
/// Returns the arccos of of the specified number, calculated using Atan and Sqrt
/// This function has at least 7 decimals of accuracy.
/// </summary>
public static FP Acos(FP x)
{
if (x < -One || x > One)
{
throw new ArgumentOutOfRangeException("Must between -FP.One and FP.One", "x");
}
if (x.RawValue == 0) return PiOver2;
var result = Atan(Sqrt(One - x * x) / x);
return x.RawValue < 0 ? result + Pi : result;
}
public static implicit operator FP(long value) {
FP result;
result._serializedValue = value * ONE;
return result;
//return new FP(value * ONE);
}
public static explicit operator long(FP value) {
return value._serializedValue >> FRACTIONAL_PLACES;
}
public static implicit operator FP(float value) {
FP result;
result._serializedValue = (long)(value * ONE);
return result;
//return new FP((long)(value * ONE));
}
public static explicit operator float(FP value) {
return (float)value._serializedValue / ONE;
}
public static implicit operator FP(double value) {
FP result;
result._serializedValue = (long)(value * ONE);
return result;
//return new FP((long)(value * ONE));
}
public static explicit operator double(FP value) {
return (double)value._serializedValue / ONE;
}
public static explicit operator FP(decimal value) {
FP result;
result._serializedValue = (long)(value * ONE);
return result;
//return new FP((long)(value * ONE));
}
public static implicit operator FP(int value) {
FP result;
result._serializedValue = value * ONE;
return result;
//return new FP(value * ONE);
}
public static explicit operator decimal(FP value) {
return (decimal)value._serializedValue / ONE;
}
public float AsFloat() {
return (float) this;
}
public int AsInt() {
return (int) this;
}
public long AsLong() {
return (long)this;
}
public double AsDouble() {
return (double)this;
}
public decimal AsDecimal() {
return (decimal)this;
}
public static float ToFloat(FP value) {
return (float)value;
}
public static int ToInt(FP value) {
return (int)value;
}
public static FP FromFloat(float value) {
return (FP)value;
}
public static bool IsInfinity(FP value) {
return value == NegativeInfinity || value == PositiveInfinity;
}
public static bool IsNaN(FP value) {
return value == NaN;
}
public override bool Equals(object obj) {
return obj is FP && ((FP)obj)._serializedValue == _serializedValue;
}
public override int GetHashCode() {
return _serializedValue.GetHashCode();
}
public bool Equals(FP other) {
return _serializedValue == other._serializedValue;
}
public int CompareTo(FP other) {
return _serializedValue.CompareTo(other._serializedValue);
}
public override string ToString() {
return ((float)this).ToString();
}
public string ToString(IFormatProvider provider) {
return ((float)this).ToString(provider);
}
public string ToString(string format) {
return ((float)this).ToString(format);
}
public static FP FromRaw(long rawValue) {
return new FP(rawValue);
}
internal static void GenerateAcosLut() {
using (var writer = new StreamWriter("Fix64AcosLut.cs")) {
writer.Write(
@"namespace TrueSync {
partial struct FP {
public static readonly long[] AcosLut = new[] {");
int lineCounter = 0;
for (int i = 0; i < LUT_SIZE; ++i) {
var angle = i / ((float)(LUT_SIZE - 1));
if (lineCounter++ % 8 == 0) {
writer.WriteLine();
writer.Write(" ");
}
var acos = Math.Acos(angle);
var rawValue = ((FP)acos)._serializedValue;
writer.Write(string.Format("0x{0:X}L, ", rawValue));
}
writer.Write(
@"
};
}
}");
}
}
internal static void GenerateSinLut() {
using (var writer = new StreamWriter("Fix64SinLut.cs")) {
writer.Write(
@"namespace FixMath.NET {
partial struct Fix64 {
public static readonly long[] SinLut = new[] {");
int lineCounter = 0;
for (int i = 0; i < LUT_SIZE; ++i) {
var angle = i * Math.PI * 0.5 / (LUT_SIZE - 1);
if (lineCounter++ % 8 == 0) {
writer.WriteLine();
writer.Write(" ");
}
var sin = Math.Sin(angle);
var rawValue = ((FP)sin)._serializedValue;
writer.Write(string.Format("0x{0:X}L, ", rawValue));
}
writer.Write(
@"
};
}
}");
}
}
internal static void GenerateTanLut() {
using (var writer = new StreamWriter("Fix64TanLut.cs")) {
writer.Write(
@"namespace FixMath.NET {
partial struct Fix64 {
public static readonly long[] TanLut = new[] {");
int lineCounter = 0;
for (int i = 0; i < LUT_SIZE; ++i) {
var angle = i * Math.PI * 0.5 / (LUT_SIZE - 1);
if (lineCounter++ % 8 == 0) {
writer.WriteLine();
writer.Write(" ");
}
var tan = Math.Tan(angle);
if (tan > (double)MaxValue || tan < 0.0) {
tan = (double)MaxValue;
}
var rawValue = (((decimal)tan > (decimal)MaxValue || tan < 0.0) ? MaxValue : (FP)tan)._serializedValue;
writer.Write(string.Format("0x{0:X}L, ", rawValue));
}
writer.Write(
@"
};
}
}");
}
}
/// <summary>
/// The underlying integer representation
/// </summary>
public long RawValue { get { return _serializedValue; } }
/// <summary>
/// This is the constructor from raw value; it can only be used interally.
/// </summary>
/// <param name="rawValue"></param>
FP(long rawValue) {
_serializedValue = rawValue;
}
public FP(int value) {
_serializedValue = value * ONE;
}
}
}