36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AutoSave.h"
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#include "AutoSaveSubsystem.h"
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#include "Developer/Settings/Public/ISettingsModule.h"
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#define LOCTEXT_NAMESPACE "FAutoSaveModule"
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void FAutoSaveModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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if (ISettingsModule* SettingModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
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{
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SettingModule->RegisterSettings("Project", "Plugins", "Auto Save",
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LOCTEXT("RuntimeSettingsName", "Auto Save"),
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LOCTEXT("RuntimeSettingsDescription", "Configure the Auto Save plugin"),
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GetMutableDefault<UAutoSaveSubsystem>()
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);
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}
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}
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void FAutoSaveModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
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{
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SettingsModule->UnregisterSettings("Project", "Plugins", "Auto Save");
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}
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FAutoSaveModule, AutoSave) |