Unreal-AutoSave/Source/AutoSave/Private/AutoSave.cpp

20 lines
580 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AutoSave.h"
#define LOCTEXT_NAMESPACE "FAutoSaveModule"
void FAutoSaveModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FAutoSaveModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FAutoSaveModule, AutoSave)