完成 横波引入 部分
This commit is contained in:
parent
52aeb7ca05
commit
f7abc119da
|
@ -8,4 +8,65 @@ AppliedTargetedHardwareClass=Desktop
|
|||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GlobalDefaultGameMode=/Game/Blueprints/BP_GameMode.BP_GameMode_C
|
||||
EditorStartupMap=/Game/MasterLevel.MasterLevel
|
||||
GameDefaultMap=/Game/MasterLevel.MasterLevel
|
||||
|
||||
[/Script/HTML5PlatformEditor.HTML5TargetSettings]
|
||||
SpatializationPlugin=Built-in Spatialization
|
||||
ReverbPlugin=Built-in Reverb
|
||||
OcclusionPlugin=Built-in Occlusion
|
||||
CanvasScalingMode=Stretch
|
||||
Compressed=True
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
UIScaleRule=ShortestSide
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
DefaultGravityZ=-980.000000
|
||||
DefaultTerminalVelocity=4000.000000
|
||||
DefaultFluidFriction=0.300000
|
||||
SimulateScratchMemorySize=262144
|
||||
RagdollAggregateThreshold=4
|
||||
TriangleMeshTriangleMinAreaThreshold=5.000000
|
||||
bEnableShapeSharing=False
|
||||
bEnablePCM=True
|
||||
bEnableStabilization=False
|
||||
bWarnMissingLocks=True
|
||||
bEnable2DPhysics=False
|
||||
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||
LockedAxis=Invalid
|
||||
DefaultDegreesOfFreedom=Full3D
|
||||
BounceThresholdVelocity=200.000000
|
||||
FrictionCombineMode=Average
|
||||
RestitutionCombineMode=Average
|
||||
MaxAngularVelocity=3600.000000
|
||||
MaxDepenetrationVelocity=0.000000
|
||||
ContactOffsetMultiplier=0.020000
|
||||
MinContactOffset=2.000000
|
||||
MaxContactOffset=8.000000
|
||||
bSimulateSkeletalMeshOnDedicatedServer=True
|
||||
DefaultShapeComplexity=CTF_UseSimpleAndComplex
|
||||
bDefaultHasComplexCollision=True
|
||||
bSuppressFaceRemapTable=False
|
||||
bSupportUVFromHitResults=False
|
||||
bDisableActiveActors=False
|
||||
bDisableKinematicStaticPairs=False
|
||||
bDisableKinematicKinematicPairs=False
|
||||
bDisableCCD=False
|
||||
bEnableEnhancedDeterminism=False
|
||||
AnimPhysicsMinDeltaTime=0.000000
|
||||
bSimulateAnimPhysicsAfterReset=False
|
||||
MaxPhysicsDeltaTime=0.033333
|
||||
bSubstepping=False
|
||||
bSubsteppingAsync=False
|
||||
MaxSubstepDeltaTime=0.016667
|
||||
MaxSubsteps=6
|
||||
SyncSceneSmoothingFactor=0.000000
|
||||
InitialAverageFrameRate=0.016667
|
||||
PhysXTreeRebuildRate=10
|
||||
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
||||
ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
||||
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue