// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateStyle.h" class FModSupportEditorStyle { public: static void Initialize(); static void Shutdown(); /** reloads textures used by slate renderer */ static void ReloadTextures(); /** @return The Slate style set for the Shooter game */ static const ISlateStyle& Get(); static FName GetStyleSetName(); private: static TSharedRef< class FSlateStyleSet > Create(); private: static TSharedPtr< class FSlateStyleSet > StyleInstance; };