Unreal-ModSupport/Source/ModSupportEditor/Private/ModSupportEditorStyle.cpp

73 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModSupportEditorStyle.h"
#include "ModSupportEditor.h"
#include "Framework/Application/SlateApplication.h"
#include "Styling/SlateStyleRegistry.h"
#include "Slate/SlateGameResources.h"
#include "Interfaces/IPluginManager.h"
TSharedPtr< FSlateStyleSet > FModSupportEditorStyle::StyleInstance = NULL;
void FModSupportEditorStyle::Initialize()
{
if (!StyleInstance.IsValid())
{
StyleInstance = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
}
}
void FModSupportEditorStyle::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
ensure(StyleInstance.IsUnique());
StyleInstance.Reset();
}
FName FModSupportEditorStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("ModSupportEditorStyle"));
return StyleSetName;
}
#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define TTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ )
#define OTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ )
const FVector2D Icon16x16(16.0f, 16.0f);
const FVector2D Icon20x20(20.0f, 20.0f);
const FVector2D Icon40x40(40.0f, 40.0f);
TSharedRef< FSlateStyleSet > FModSupportEditorStyle::Create()
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("ModSupportEditorStyle"));
Style->SetContentRoot(IPluginManager::Get().FindPlugin("ModSupport")->GetBaseDir() / TEXT("Resources"));
Style->Set("ModSupportEditor.PackageModAction", new IMAGE_BRUSH(TEXT("PackageMod_64x"), Icon40x40));
Style->Set("ModSupportEditor.CreateModAction", new IMAGE_BRUSH(TEXT("CreateMod_64x"), Icon40x40));
return Style;
}
#undef IMAGE_BRUSH
#undef BOX_BRUSH
#undef BORDER_BRUSH
#undef TTF_FONT
#undef OTF_FONT
void FModSupportEditorStyle::ReloadTextures()
{
if (FSlateApplication::IsInitialized())
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
}
const ISlateStyle& FModSupportEditorStyle::Get()
{
return *StyleInstance;
}