Unreal-RedNetwork/Source/RedNetwork/Private/RedNetworkClient.cpp

229 lines
4.6 KiB
C++

#include "RedNetworkClient.h"
#include "KCPWrap.h"
#include "Logging.h"
#include "Sockets.h"
#include "IPAddress.h"
#include "SocketSubsystem.h"
#include "..\Public\RedNetworkClient.h"
bool URedNetworkClient::Send(const TArray<uint8>& Data)
{
if (!IsActive() || !IsLogged()) return false;
return KCPUnit->Send(Data.GetData(), Data.Num()) == 0;
}
void URedNetworkClient::UDPSend(const uint8 * Data, int32 Count)
{
if (!IsActive()) return;
SendBuffer.SetNumUninitialized(8, false);
ClientPass.ToBytes(SendBuffer.GetData());
if (Count != 0) SendBuffer.Append(Data, Count);
int32 BytesSend;
SocketPtr->SendTo(SendBuffer.GetData(), SendBuffer.Num(), BytesSend, *ServerAddrPtr);
}
void URedNetworkClient::UpdateKCP()
{
if (!KCPUnit) return;
int32 Current = FPlatformTime::Cycles64() / 1000;
KCPUnit->Update(Current);
}
void URedNetworkClient::SendHeartbeat()
{
UDPSend(nullptr, 0);
}
void URedNetworkClient::HandleSocketRecv()
{
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get();
check(SocketSubsystem);
check(SocketPtr);
int32 BytesRead;
while (SocketPtr) {
TSharedRef<FInternetAddr> SourceAddr = SocketSubsystem->CreateInternetAddr();
RecvBuffer.SetNumUninitialized(65535, false);
if (!SocketPtr->RecvFrom(RecvBuffer.GetData(), RecvBuffer.Num(), BytesRead, *SourceAddr)) break;
if (BytesRead < 8) continue;
RecvBuffer.SetNumUninitialized(BytesRead, false);
FRedNetworkPass SourcePass(RecvBuffer.GetData());
HandleLoginRecv(SourcePass);
if (!IsLogged()) continue;
if (SourcePass.ID == ClientPass.ID && SourcePass.Key == ClientPass.Key)
{
LastRecvTime = NowTime;
}
if (RecvBuffer.Num() == 8) continue;
if (SourcePass.ID == ClientPass.ID && SourcePass.Key == ClientPass.Key)
{
KCPUnit->Input(RecvBuffer.GetData() + 8, RecvBuffer.Num() - 8);
}
}
}
void URedNetworkClient::HandleLoginRecv(const FRedNetworkPass & SourcePass)
{
if (IsLogged()) return;
ClientPass = SourcePass;
KCPUnit = MakeShared<FKCPWrap>(ClientPass.ID, FString::Printf(TEXT("Client-%i"), ClientPass.ID));
KCPUnit->SetTurboMode();
KCPUnit->GetKCPCB().logmask = KCPLogMask;
KCPUnit->OutputFunc = [this](const uint8* Data, int32 Count)->int32
{
UDPSend(Data, Count);
return 0;
};
OnLogin.Broadcast();
}
void URedNetworkClient::HandleKCPRecv()
{
while (KCPUnit)
{
int32 Size = KCPUnit->PeekSize();
if (Size < 0) break;
RecvBuffer.SetNumUninitialized(Size, false);
Size = KCPUnit->Recv(RecvBuffer.GetData(), RecvBuffer.Num());
if (Size < 0) break;
RecvBuffer.SetNumUninitialized(Size, false);
OnRecv.Broadcast(RecvBuffer);
}
}
void URedNetworkClient::HandleTimeout()
{
if (IsLogged() && NowTime - LastRecvTime > TimeoutLimit)
{
ClientPass.Reset();
KCPUnit = nullptr;
UE_LOG(LogRedNetwork, Warning, TEXT("Red Network Client timeout."));
OnUnlogin.Broadcast();
}
}
void URedNetworkClient::Tick(float DeltaTime)
{
if (!IsActive()) return;
NowTime = FDateTime::Now();
UpdateKCP();
SendHeartbeat();
HandleSocketRecv();
HandleKCPRecv();
HandleTimeout();
}
void URedNetworkClient::Activate(bool bReset)
{
if (bReset) Deactivate();
if (bIsActive) return;
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get();
if (SocketSubsystem == nullptr)
{
UE_LOG(LogRedNetwork, Error, TEXT("Socket subsystem is nullptr."));
return;
}
ServerAddrPtr = SocketSubsystem->CreateInternetAddr();
bool bIsValid = false;
ServerAddrPtr->SetPort(25565);
ServerAddrPtr->SetIp(*ServerAddr, bIsValid);
if (!bIsValid)
{
UE_LOG(LogRedNetwork, Error, TEXT("Server addr invalid."));
ServerAddrPtr = nullptr;
return;
}
SocketPtr = SocketSubsystem->CreateSocket(NAME_DGram, TEXT("Red Client Socket"));
if (SocketPtr == nullptr)
{
UE_LOG(LogRedNetwork, Error, TEXT("Socket creation failed."));
return;
}
if (!SocketPtr->SetNonBlocking())
{
UE_LOG(LogRedNetwork, Error, TEXT("Socket set non-blocking failed."));
SocketSubsystem->DestroySocket(SocketPtr);
return;
}
ClientPass.Reset();
LastRecvTime = FDateTime::Now();
LastHeartbeat = FDateTime::MinValue();
UE_LOG(LogRedNetwork, Log, TEXT("Red Network Client activate."));
bIsActive = true;
}
void URedNetworkClient::Deactivate()
{
if (!bIsActive) return;
if (IsLogged())
{
OnUnlogin.Broadcast();
}
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get();
check(SocketSubsystem);
SocketSubsystem->DestroySocket(SocketPtr);
SendBuffer.SetNum(0);
RecvBuffer.SetNum(0);
ClientPass.Reset();
KCPUnit = nullptr;
UE_LOG(LogRedNetwork, Log, TEXT("Red Network Client deactivate."));
bIsActive = false;
}
void URedNetworkClient::BeginDestroy()
{
Deactivate();
Super::BeginDestroy();
}