Merge pull request #10295 from Splendide-Imaginarius/mk2-blur-mask

Split mask blur into X and Y components, patch Outpainting MK2 accordingly
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AUTOMATIC1111 2023-06-09 22:31:29 +03:00 committed by GitHub
commit f9606b8826
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2 changed files with 38 additions and 13 deletions

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@ -1150,7 +1150,7 @@ class StableDiffusionProcessingTxt2Img(StableDiffusionProcessing):
class StableDiffusionProcessingImg2Img(StableDiffusionProcessing):
sampler = None
def __init__(self, init_images: list = None, resize_mode: int = 0, denoising_strength: float = 0.75, image_cfg_scale: float = None, mask: Any = None, mask_blur: int = 4, inpainting_fill: int = 0, inpaint_full_res: bool = True, inpaint_full_res_padding: int = 0, inpainting_mask_invert: int = 0, initial_noise_multiplier: float = None, **kwargs):
def __init__(self, init_images: list = None, resize_mode: int = 0, denoising_strength: float = 0.75, image_cfg_scale: float = None, mask: Any = None, mask_blur: int = None, mask_blur_x: int = 4, mask_blur_y: int = 4, inpainting_fill: int = 0, inpaint_full_res: bool = True, inpaint_full_res_padding: int = 0, inpainting_mask_invert: int = 0, initial_noise_multiplier: float = None, **kwargs):
super().__init__(**kwargs)
self.init_images = init_images
@ -1161,7 +1161,11 @@ class StableDiffusionProcessingImg2Img(StableDiffusionProcessing):
self.image_mask = mask
self.latent_mask = None
self.mask_for_overlay = None
self.mask_blur = mask_blur
if mask_blur is not None:
mask_blur_x = mask_blur
mask_blur_y = mask_blur
self.mask_blur_x = mask_blur_x
self.mask_blur_y = mask_blur_y
self.inpainting_fill = inpainting_fill
self.inpaint_full_res = inpaint_full_res
self.inpaint_full_res_padding = inpaint_full_res_padding
@ -1183,8 +1187,17 @@ class StableDiffusionProcessingImg2Img(StableDiffusionProcessing):
if self.inpainting_mask_invert:
image_mask = ImageOps.invert(image_mask)
if self.mask_blur > 0:
image_mask = image_mask.filter(ImageFilter.GaussianBlur(self.mask_blur))
if self.mask_blur_x > 0:
np_mask = np.array(image_mask)
kernel_size = 2 * int(4 * self.mask_blur_x + 0.5) + 1
np_mask = cv2.GaussianBlur(np_mask, (kernel_size, 1), self.mask_blur_x)
image_mask = Image.fromarray(np_mask)
if self.mask_blur_y > 0:
np_mask = np.array(image_mask)
kernel_size = 2 * int(4 * self.mask_blur_y + 0.5) + 1
np_mask = cv2.GaussianBlur(np_mask, (1, kernel_size), self.mask_blur_y)
image_mask = Image.fromarray(np_mask)
if self.inpaint_full_res:
self.mask_for_overlay = image_mask

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@ -145,7 +145,6 @@ class Script(scripts.Script):
process_width = p.width
process_height = p.height
p.mask_blur = mask_blur*4
p.inpaint_full_res = False
p.inpainting_fill = 1
p.do_not_save_samples = True
@ -156,6 +155,19 @@ class Script(scripts.Script):
up = pixels if "up" in direction else 0
down = pixels if "down" in direction else 0
if left > 0 or right > 0:
mask_blur_x = mask_blur
else:
mask_blur_x = 0
if up > 0 or down > 0:
mask_blur_y = mask_blur
else:
mask_blur_y = 0
p.mask_blur_x = mask_blur_x*4
p.mask_blur_y = mask_blur_y*4
init_img = p.init_images[0]
target_w = math.ceil((init_img.width + left + right) / 64) * 64
target_h = math.ceil((init_img.height + up + down) / 64) * 64
@ -191,10 +203,10 @@ class Script(scripts.Script):
mask = Image.new("RGB", (process_res_w, process_res_h), "white")
draw = ImageDraw.Draw(mask)
draw.rectangle((
expand_pixels + mask_blur if is_left else 0,
expand_pixels + mask_blur if is_top else 0,
mask.width - expand_pixels - mask_blur if is_right else res_w,
mask.height - expand_pixels - mask_blur if is_bottom else res_h,
expand_pixels + mask_blur_x if is_left else 0,
expand_pixels + mask_blur_y if is_top else 0,
mask.width - expand_pixels - mask_blur_x if is_right else res_w,
mask.height - expand_pixels - mask_blur_y if is_bottom else res_h,
), fill="black")
np_image = (np.asarray(img) / 255.0).astype(np.float64)
@ -224,10 +236,10 @@ class Script(scripts.Script):
latent_mask = Image.new("RGB", (p.width, p.height), "white")
draw = ImageDraw.Draw(latent_mask)
draw.rectangle((
expand_pixels + mask_blur * 2 if is_left else 0,
expand_pixels + mask_blur * 2 if is_top else 0,
mask.width - expand_pixels - mask_blur * 2 if is_right else res_w,
mask.height - expand_pixels - mask_blur * 2 if is_bottom else res_h,
expand_pixels + mask_blur_x * 2 if is_left else 0,
expand_pixels + mask_blur_y * 2 if is_top else 0,
mask.width - expand_pixels - mask_blur_x * 2 if is_right else res_w,
mask.height - expand_pixels - mask_blur_y * 2 if is_bottom else res_h,
), fill="black")
p.latent_mask = latent_mask