// code related to showing and updating progressbar shown as the image is being made galleries = {} storedGallerySelections = {} galleryObservers = {} function rememberGallerySelection(id_gallery){ storedGallerySelections[id_gallery] = getGallerySelectedIndex(id_gallery) } function getGallerySelectedIndex(id_gallery){ let galleryButtons = gradioApp().querySelectorAll('#'+id_gallery+' .gallery-item') let galleryBtnSelected = gradioApp().querySelector('#'+id_gallery+' .gallery-item.\\!ring-2') let currentlySelectedIndex = -1 galleryButtons.forEach(function(v, i){ if(v==galleryBtnSelected) { currentlySelectedIndex = i } }) return currentlySelectedIndex } // this is a workaround for https://github.com/gradio-app/gradio/issues/2984 function check_gallery(id_gallery){ let gallery = gradioApp().getElementById(id_gallery) // if gallery has no change, no need to setting up observer again. if (gallery && galleries[id_gallery] !== gallery){ galleries[id_gallery] = gallery; if(galleryObservers[id_gallery]){ galleryObservers[id_gallery].disconnect(); } storedGallerySelections[id_gallery] = -1 galleryObservers[id_gallery] = new MutationObserver(function (){ let galleryButtons = gradioApp().querySelectorAll('#'+id_gallery+' .gallery-item') let galleryBtnSelected = gradioApp().querySelector('#'+id_gallery+' .gallery-item.\\!ring-2') let currentlySelectedIndex = getGallerySelectedIndex(id_gallery) prevSelectedIndex = storedGallerySelections[id_gallery] storedGallerySelections[id_gallery] = -1 if (prevSelectedIndex !== -1 && galleryButtons.length>prevSelectedIndex && !galleryBtnSelected) { // automatically re-open previously selected index (if exists) activeElement = gradioApp().activeElement; let scrollX = window.scrollX; let scrollY = window.scrollY; galleryButtons[prevSelectedIndex].click(); showGalleryImage(); // When the gallery button is clicked, it gains focus and scrolls itself into view // We need to scroll back to the previous position setTimeout(function (){ window.scrollTo(scrollX, scrollY); }, 50); if(activeElement){ // i fought this for about an hour; i don't know why the focus is lost or why this helps recover it // if someone has a better solution please by all means setTimeout(function (){ activeElement.focus({ preventScroll: true // Refocus the element that was focused before the gallery was opened without scrolling to it }) }, 1); } } }) galleryObservers[id_gallery].observe( gallery, { childList:true, subtree:false }) } } onUiUpdate(function(){ check_gallery('txt2img_gallery') check_gallery('img2img_gallery') }) function request(url, data, handler, errorHandler){ var xhr = new XMLHttpRequest(); var url = url; xhr.open("POST", url, true); xhr.setRequestHeader("Content-Type", "application/json"); xhr.onreadystatechange = function () { if (xhr.readyState === 4) { if (xhr.status === 200) { var js = JSON.parse(xhr.responseText); handler(js) } else{ errorHandler() } } }; var js = JSON.stringify(data); xhr.send(js); } function pad2(x){ return x<10 ? '0'+x : x } function formatTime(secs){ if(secs > 3600){ return pad2(Math.floor(secs/60/60)) + ":" + pad2(Math.floor(secs/60)%60) + ":" + pad2(Math.floor(secs)%60) } else if(secs > 60){ return pad2(Math.floor(secs/60)) + ":" + pad2(Math.floor(secs)%60) } else{ return Math.floor(secs) + "s" } } function randomId(){ return "task(" + Math.random().toString(36).slice(2, 7) + Math.random().toString(36).slice(2, 7) + Math.random().toString(36).slice(2, 7)+")" } // starts sending progress requests to "/internal/progress" uri, creating progressbar above progressbarContainer element and // preview inside gallery element. Cleans up all created stuff when the task is over and calls atEnd. // calls onProgress every time there is a progress update function requestProgress(id_task, progressbarContainer, gallery, atEnd, onProgress){ var dateStart = new Date() var wasEverActive = false var parentProgressbar = progressbarContainer.parentNode var parentGallery = gallery.parentNode var divProgress = document.createElement('div') divProgress.className='progressDiv' var divInner = document.createElement('div') divInner.className='progress' divProgress.appendChild(divInner) parentProgressbar.insertBefore(divProgress, progressbarContainer) var livePreview = document.createElement('div') livePreview.className='livePreview' parentGallery.insertBefore(livePreview, gallery) var removeProgressBar = function(){ parentProgressbar.removeChild(divProgress) parentGallery.removeChild(livePreview) atEnd() } var fun = function(id_task, id_live_preview){ request("/internal/progress", {"id_task": id_task, "id_live_preview": id_live_preview}, function(res){ console.log(res) if(res.completed){ removeProgressBar() return } var rect = progressbarContainer.getBoundingClientRect() if(rect.width){ divProgress.style.width = rect.width + "px"; } progressText = "" divInner.style.width = ((res.progress || 0) * 100.0) + '%' if(res.progress > 0){ progressText = ((res.progress || 0) * 100.0).toFixed(0) + '%' } if(res.eta){ progressText += " ETA: " + formatTime(res.eta) } else if(res.textinfo){ progressText += " " + res.textinfo } divInner.textContent = progressText var elapsedFromStart = (new Date() - dateStart) / 1000 if(res.active) wasEverActive = true; if(! res.active && wasEverActive){ removeProgressBar() return } if(elapsedFromStart > 5 && !res.queued && !res.active){ removeProgressBar() return } if(res.live_preview){ var img = new Image(); img.onload = function() { var rect = gallery.getBoundingClientRect() if(rect.width){ livePreview.style.width = rect.width + "px" livePreview.style.height = rect.height + "px" } livePreview.innerHTML = '' livePreview.appendChild(img) if(livePreview.childElementCount > 2){ livePreview.removeChild(livePreview.firstElementChild) } } img.src = res.live_preview; } if(onProgress){ onProgress(res) } setTimeout(() => { fun(id_task, res.id_live_preview); }, 500) }, function(){ removeProgressBar() }) } fun(id_task, 0) }