158 lines
4.4 KiB
JavaScript
158 lines
4.4 KiB
JavaScript
function gradioApp() {
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const elems = document.getElementsByTagName('gradio-app');
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const elem = elems.length == 0 ? document : elems[0];
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if (elem !== document) {
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elem.getElementById = function(id) {
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return document.getElementById(id);
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};
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}
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return elem.shadowRoot ? elem.shadowRoot : elem;
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}
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function get_uiCurrentTab() {
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return gradioApp().querySelector('#tabs button.selected');
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}
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function get_uiCurrentTabContent() {
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return gradioApp().querySelector('.tabitem[id^=tab_]:not([style*="display: none"])');
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}
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var uiUpdateCallbacks = [];
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var uiAfterUpdateCallbacks = [];
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var uiLoadedCallbacks = [];
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var uiTabChangeCallbacks = [];
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var optionsChangedCallbacks = [];
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var uiAfterUpdateTimeout = null;
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var uiCurrentTab = null;
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/**
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* Register callback to be called at each UI update.
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* The callback receives an array of MutationRecords as an argument.
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*/
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function onUiUpdate(callback) {
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uiUpdateCallbacks.push(callback);
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}
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/**
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* Register callback to be called soon after UI updates.
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* The callback receives no arguments.
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*
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* This is preferred over `onUiUpdate` if you don't need
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* access to the MutationRecords, as your function will
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* not be called quite as often.
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*/
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function onAfterUiUpdate(callback) {
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uiAfterUpdateCallbacks.push(callback);
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}
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/**
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* Register callback to be called when the UI is loaded.
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* The callback receives no arguments.
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*/
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function onUiLoaded(callback) {
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uiLoadedCallbacks.push(callback);
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}
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/**
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* Register callback to be called when the UI tab is changed.
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* The callback receives no arguments.
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*/
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function onUiTabChange(callback) {
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uiTabChangeCallbacks.push(callback);
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}
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/**
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* Register callback to be called when the options are changed.
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* The callback receives no arguments.
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* @param callback
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*/
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function onOptionsChanged(callback) {
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optionsChangedCallbacks.push(callback);
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}
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function executeCallbacks(queue, arg) {
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for (const callback of queue) {
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try {
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callback(arg);
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} catch (e) {
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console.error("error running callback", callback, ":", e);
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}
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}
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}
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/**
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* Schedule the execution of the callbacks registered with onAfterUiUpdate.
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* The callbacks are executed after a short while, unless another call to this function
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* is made before that time. IOW, the callbacks are executed only once, even
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* when there are multiple mutations observed.
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*/
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function scheduleAfterUiUpdateCallbacks() {
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clearTimeout(uiAfterUpdateTimeout);
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uiAfterUpdateTimeout = setTimeout(function() {
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executeCallbacks(uiAfterUpdateCallbacks);
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}, 200);
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}
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var executedOnLoaded = false;
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document.addEventListener("DOMContentLoaded", function() {
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var mutationObserver = new MutationObserver(function(m) {
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if (!executedOnLoaded && gradioApp().querySelector('#txt2img_prompt')) {
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executedOnLoaded = true;
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executeCallbacks(uiLoadedCallbacks);
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}
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executeCallbacks(uiUpdateCallbacks, m);
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scheduleAfterUiUpdateCallbacks();
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const newTab = get_uiCurrentTab();
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if (newTab && (newTab !== uiCurrentTab)) {
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uiCurrentTab = newTab;
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executeCallbacks(uiTabChangeCallbacks);
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}
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});
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mutationObserver.observe(gradioApp(), {childList: true, subtree: true});
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});
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/**
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* Add a ctrl+enter as a shortcut to start a generation
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*/
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document.addEventListener('keydown', function(e) {
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var handled = false;
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if (e.key !== undefined) {
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if ((e.key == "Enter" && (e.metaKey || e.ctrlKey || e.altKey))) handled = true;
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} else if (e.keyCode !== undefined) {
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if ((e.keyCode == 13 && (e.metaKey || e.ctrlKey || e.altKey))) handled = true;
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}
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if (handled) {
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var button = get_uiCurrentTabContent().querySelector('button[id$=_generate]');
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if (button) {
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button.click();
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}
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e.preventDefault();
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}
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});
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/**
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* checks that a UI element is not in another hidden element or tab content
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*/
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function uiElementIsVisible(el) {
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if (el === document) {
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return true;
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}
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const computedStyle = getComputedStyle(el);
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const isVisible = computedStyle.display !== 'none';
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if (!isVisible) return false;
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return uiElementIsVisible(el.parentNode);
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}
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function uiElementInSight(el) {
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const clRect = el.getBoundingClientRect();
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const windowHeight = window.innerHeight;
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const isOnScreen = clRect.bottom > 0 && clRect.top < windowHeight;
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return isOnScreen;
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}
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