2023-02-08 15:30:46 +00:00
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#include "Testing/ContainersTesting.h"
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#include "Containers/Containers.h"
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#include "Miscellaneous/AssertionMacros.h"
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NAMESPACE_REDCRAFT_BEGIN
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NAMESPACE_MODULE_BEGIN(Redcraft)
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NAMESPACE_MODULE_BEGIN(Utility)
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NAMESPACE_BEGIN(Testing)
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void TestContainers()
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{
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TestArray();
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TestStaticArray();
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TestArrayView();
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}
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2023-02-22 15:33:10 +00:00
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NAMESPACE_UNNAMED_BEGIN
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template <typename Allocator, size_t Capacity>
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void TestArrayTemplate()
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{
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{
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TArray<int32, Allocator> ArrayA;
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TArray<int32, Allocator> ArrayB(4);
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TArray<int32, Allocator> ArrayC(4, 4);
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TArray<int32, Allocator> ArrayD(ArrayC);
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TArray<int32, Allocator> ArrayE(MoveTemp(ArrayB));
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TArray<int32, Allocator> ArrayF({ 0, 1, 2, 3 });
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TArray<int32, Allocator> ArrayG;
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TArray<int32, Allocator> ArrayH;
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TArray<int32, Allocator> ArrayI;
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ArrayG = ArrayD;
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ArrayH = MoveTemp(ArrayE);
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ArrayI = { 0, 1, 2, 3 };
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always_check((ArrayC == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
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always_check((ArrayD == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
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always_check((ArrayG == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
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always_check((ArrayF == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
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always_check((ArrayI == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
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}
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{
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TArray<int32, Allocator> ArrayA = { 1, 2, 3 };
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TArray<int32, Allocator> ArrayB = { 7, 8, 9, 10 };
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TArray<int32, Allocator> ArrayC = { 1, 2, 3 };
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always_check((!(ArrayA == ArrayB)));
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always_check(( (ArrayA != ArrayB)));
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always_check(( (ArrayA < ArrayB)));
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always_check(( (ArrayA <= ArrayB)));
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always_check((!(ArrayA > ArrayB)));
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always_check((!(ArrayA >= ArrayB)));
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always_check(( (ArrayA == ArrayC)));
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always_check((!(ArrayA != ArrayC)));
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always_check((!(ArrayA < ArrayC)));
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always_check(( (ArrayA <= ArrayC)));
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always_check((!(ArrayA > ArrayC)));
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always_check(( (ArrayA >= ArrayC)));
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}
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{
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TArray<int32, Allocator> Array = { 1, 2, 3 };
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Array.Insert(Array.Begin() + 1, 2);
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3 })));
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Array.Insert(Array.End(), 2, 4);
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3, 4, 4 })));
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Array.Insert(Array.Begin(), { 1, 1, 4, 5, 1, 4 });
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
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Array.Emplace(Array.End(), 5);
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4, 5 })));
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Array.StableErase(Array.End() - 1);
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
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Array.StableErase(Array.End() - 2, Array.End());
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3 })));
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Array.Erase(Array.End() - 2);
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always_check((Array.Num() == 9));
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Array.Erase(Array.Begin(), Array.Begin() + 6);
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always_check((Array.Num() == 3));
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}
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{
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TArray<int32, Allocator> Array = { 1, 2, 3 };
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Array.PushBack(4);
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
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Array.EmplaceBack(5);
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
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Array.EmplaceBack(5) = 6;
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5, 6 })));
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Array.PopBack();
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
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Array.SetNum(4);
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
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Array.Reserve(64);
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always_check((Array.Num() == 4));
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always_check((Array.Max() == 64 || Array.Max() == Capacity));
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Array.Shrink();
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always_check((Array.Num() == 4));
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always_check((Array.Max() == 4 || Array.Max() == Capacity));
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}
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}
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NAMESPACE_UNNAMED_END
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void TestArray()
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{
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TestArrayTemplate<FHeapAllocator, 0>();
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TestArrayTemplate<TInlineAllocator<8>, 8>();
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TestArrayTemplate<TFixedAllocator<64>, 64>();
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}
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2023-02-24 11:09:22 +00:00
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void TestStaticArray()
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{
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{
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TStaticArray<int32, 4> ArrayA = { 0, 0, 0, 0 };
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TStaticArray<int32, 4> ArrayB = { 0, 0, 0, 0 };
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TStaticArray<int32, 4> ArrayC = { 4, 4, 4, 4 };
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TStaticArray<int32, 4> ArrayD(ArrayC);
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TStaticArray<int32, 4> ArrayE(MoveTemp(ArrayB));
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TStaticArray<int32, 4> ArrayF = { 0, 1, 2, 3 };
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TStaticArray<int32, 4> ArrayG;
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TStaticArray<int32, 4> ArrayH;
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TStaticArray<int32, 4> ArrayI;
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ArrayG = ArrayD;
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ArrayH = MoveTemp(ArrayE);
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ArrayI = { 0, 1, 2, 3 };
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always_check((ArrayC == TStaticArray<int32, 4>({ 4, 4, 4, 4 })));
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always_check((ArrayD == TStaticArray<int32, 4>({ 4, 4, 4, 4 })));
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always_check((ArrayG == TStaticArray<int32, 4>({ 4, 4, 4, 4 })));
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always_check((ArrayF == TStaticArray<int32, 4>({ 0, 1, 2, 3 })));
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always_check((ArrayI == TStaticArray<int32, 4>({ 0, 1, 2, 3 })));
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}
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{
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TStaticArray ArrayA = { 1, 2, 3 };
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TStaticArray ArrayC = { 1, 2, 3 };
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always_check(( (ArrayA == ArrayC)));
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always_check((!(ArrayA != ArrayC)));
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always_check((!(ArrayA < ArrayC)));
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always_check(( (ArrayA <= ArrayC)));
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always_check((!(ArrayA > ArrayC)));
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always_check(( (ArrayA >= ArrayC)));
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}
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{
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int32 ArrayA[4] = { 1, 2, 3, 4 };
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TStaticArray<int32, 4> ArrayB = ToArray(ArrayA);
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auto [A, B, C, D] = ArrayB;
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always_check(A == 1);
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always_check(B == 2);
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always_check(C == 3);
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always_check(D == 4);
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}
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}
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2023-02-26 13:55:36 +00:00
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void TestArrayView()
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{
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{
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int32 ArrayA[] = { 0, 0, 0, 0 };
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TStaticArray ArrayB = { 4, 4, 4, 4 };
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TArray ArrayC = { 0, 1, 2, 3 };
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TArrayView<int32, 0> ViewA;
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TArrayView<int32, 4> ViewB(ArrayA);
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TArrayView<int32, 4> ViewC(ArrayB);
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TArrayView<int32, 4> ViewD(ViewC);
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TArrayView<int32, 4> ViewE(MoveTemp(ViewB));
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TArrayView<int32, 4> ViewF(ArrayC);
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TArrayView<int32> ViewG;
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TArrayView<int32> ViewH;
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TArrayView<int32> ViewI;
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ViewG = ViewD;
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ViewH = MoveTemp(ViewE);
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ViewI = ArrayC;
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always_check(ViewC == ArrayB);
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always_check(ViewD == ArrayB);
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always_check(ViewG == ArrayB);
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always_check(ViewF == ArrayC);
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always_check(ViewI == ArrayC);
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}
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{
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int32 Array[] = { 0, 1, 2, 3 };
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TArrayView<int32, 4> View = Array;
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int32 First2[] = { 0, 1 };
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always_check(View.First<2>() == First2);
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always_check(View.First(2) == First2);
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int32 Last2[] = { 2, 3 };
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always_check(View.Last<2>() == Last2);
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always_check(View.Last(2) == Last2);
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int32 Subview2[] = { 1, 2 };
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always_check((View.Subview<1, 2>() == Subview2));
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always_check((View.Subview(1, 2) == Subview2));
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}
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{
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int32 Array[] = { 0, 1, 2, 3 };
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TArrayView<int32, 4> View = Array;
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always_check(View.Num() == 4);
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always_check(View.NumBytes() == 16);
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TArrayView ViewBytes = View.AsBytes();
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always_check(ViewBytes.Num() == 16);
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always_check(ViewBytes.NumBytes() == 16);
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}
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}
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2023-02-08 15:30:46 +00:00
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NAMESPACE_END(Testing)
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NAMESPACE_MODULE_END(Utility)
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NAMESPACE_MODULE_END(Redcraft)
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NAMESPACE_REDCRAFT_END
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