feat(memory): add TInlineAllocator and the corresponding testing

This commit is contained in:
_Redstone_c_ 2023-02-22 23:33:10 +08:00
parent bc3cc3d2cc
commit e8c9f9cc23
2 changed files with 154 additions and 38 deletions

View File

@ -14,35 +14,38 @@ void TestContainers()
TestArray(); TestArray();
} }
void TestArray() NAMESPACE_UNNAMED_BEGIN
{
{
TArray<int32> ArrayA;
TArray<int32> ArrayB(4);
TArray<int32> ArrayC(4, 4);
TArray<int32> ArrayD(ArrayC);
TArray<int32> ArrayE(MoveTemp(ArrayB));
TArray<int32> ArrayF({ 0, 1, 2, 3 });
TArray<int32> ArrayG; template <typename Allocator, size_t Capacity>
TArray<int32> ArrayH; void TestArrayTemplate()
TArray<int32> ArrayI; {
{
TArray<int32, Allocator> ArrayA;
TArray<int32, Allocator> ArrayB(4);
TArray<int32, Allocator> ArrayC(4, 4);
TArray<int32, Allocator> ArrayD(ArrayC);
TArray<int32, Allocator> ArrayE(MoveTemp(ArrayB));
TArray<int32, Allocator> ArrayF({ 0, 1, 2, 3 });
TArray<int32, Allocator> ArrayG;
TArray<int32, Allocator> ArrayH;
TArray<int32, Allocator> ArrayI;
ArrayG = ArrayD; ArrayG = ArrayD;
ArrayH = MoveTemp(ArrayE); ArrayH = MoveTemp(ArrayE);
ArrayI = { 0, 1, 2, 3 }; ArrayI = { 0, 1, 2, 3 };
always_check((ArrayC == TArray<int32>({ 4, 4, 4, 4 }))); always_check((ArrayC == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
always_check((ArrayD == TArray<int32>({ 4, 4, 4, 4 }))); always_check((ArrayD == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
always_check((ArrayG == TArray<int32>({ 4, 4, 4, 4 }))); always_check((ArrayG == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
always_check((ArrayF == TArray<int32>({ 0, 1, 2, 3 }))); always_check((ArrayF == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
always_check((ArrayI == TArray<int32>({ 0, 1, 2, 3 }))); always_check((ArrayI == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
} }
{ {
TArray<int32> ArrayA = { 1, 2, 3 }; TArray<int32, Allocator> ArrayA = { 1, 2, 3 };
TArray<int32> ArrayB = { 7, 8, 9, 10 }; TArray<int32, Allocator> ArrayB = { 7, 8, 9, 10 };
TArray<int32> ArrayC = { 1, 2, 3 }; TArray<int32, Allocator> ArrayC = { 1, 2, 3 };
always_check((!(ArrayA == ArrayB))); always_check((!(ArrayA == ArrayB)));
always_check(( (ArrayA != ArrayB))); always_check(( (ArrayA != ArrayB)));
@ -60,25 +63,25 @@ void TestArray()
} }
{ {
TArray<int32> Array = { 1, 2, 3 }; TArray<int32, Allocator> Array = { 1, 2, 3 };
Array.Insert(Array.Begin() + 1, 2); Array.Insert(Array.Begin() + 1, 2);
always_check((Array == TArray<int32>({ 1, 2, 2, 3 }))); always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3 })));
Array.Insert(Array.End(), 2, 4); Array.Insert(Array.End(), 2, 4);
always_check((Array == TArray<int32>({ 1, 2, 2, 3, 4, 4 }))); always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3, 4, 4 })));
Array.Insert(Array.Begin(), { 1, 1, 4, 5, 1, 4 }); Array.Insert(Array.Begin(), { 1, 1, 4, 5, 1, 4 });
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 }))); always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
Array.Emplace(Array.End(), 5); Array.Emplace(Array.End(), 5);
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4, 5 }))); always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4, 5 })));
Array.StableErase(Array.End() - 1); Array.StableErase(Array.End() - 1);
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 }))); always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
Array.StableErase(Array.End() - 2, Array.End()); Array.StableErase(Array.End() - 2, Array.End());
always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3 }))); always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3 })));
Array.Erase(Array.End() - 2); Array.Erase(Array.End() - 2);
always_check((Array.Num() == 9)); always_check((Array.Num() == 9));
@ -88,33 +91,43 @@ void TestArray()
} }
{ {
TArray<int32> Array = { 1, 2, 3 }; TArray<int32, Allocator> Array = { 1, 2, 3 };
Array.PushBack(4); Array.PushBack(4);
always_check((Array == TArray<int32>({ 1, 2, 3, 4 }))); always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
Array.EmplaceBack(5); Array.EmplaceBack(5);
always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5 }))); always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
Array.EmplaceBack(5) = 6; Array.EmplaceBack(5) = 6;
always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5, 6 }))); always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5, 6 })));
Array.PopBack(); Array.PopBack();
always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5 }))); always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
Array.SetNum(4); Array.SetNum(4);
always_check((Array == TArray<int32>({ 1, 2, 3, 4 }))); always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
Array.Reserve(64); Array.Reserve(64);
always_check((Array.Num() == 4)); always_check((Array.Num() == 4));
always_check((Array.Max() == 64)); always_check((Array.Max() == 64 || Array.Max() == Capacity));
Array.Shrink(); Array.Shrink();
always_check((Array.Num() == 4)); always_check((Array.Num() == 4));
always_check((Array.Max() == 4)); always_check((Array.Max() == 4 || Array.Max() == Capacity));
} }
} }
NAMESPACE_UNNAMED_END
void TestArray()
{
TestArrayTemplate<FDefaultAllocator, 0>();
TestArrayTemplate<FHeapAllocator, 0>();
TestArrayTemplate<TInlineAllocator<8>, 8>();
TestArrayTemplate<TFixedAllocator<64>, 64>();
}
NAMESPACE_END(Testing) NAMESPACE_END(Testing)
NAMESPACE_MODULE_END(Utility) NAMESPACE_MODULE_END(Utility)

View File

@ -24,8 +24,10 @@ concept CInstantiableAllocator = CDerivedFrom<T, FAllocatorInterface> && !CSameA
struct FAllocatorInterface struct FAllocatorInterface
{ {
template <CObject T> template <CObject T>
struct ForElementType : private FSingleton class ForElementType : private FSingleton
{ {
public:
/** /**
* Allocates uninitialized storage. * Allocates uninitialized storage.
* Should be allocated according to the results given by the CalculateSlackReserve() family, * Should be allocated according to the results given by the CalculateSlackReserve() family,
@ -33,13 +35,13 @@ struct FAllocatorInterface
* this is to support special allocators such as TInlineAllocator. * this is to support special allocators such as TInlineAllocator.
* If 'InNum' is zero, return nullptr. * If 'InNum' is zero, return nullptr.
*/ */
NODISCARD FORCEINLINE T* Allocate(size_t InNum) = delete; NODISCARD FORCEINLINE constexpr T* Allocate(size_t InNum) = delete;
/** Deallocates storage. */ /** Deallocates storage. */
FORCEINLINE void Deallocate(T* InPtr) = delete; FORCEINLINE constexpr void Deallocate(T* InPtr) = delete;
/** @return true if allocation can be deallocated by another allocator, otherwise false. */ /** @return true if allocation can be deallocated by another allocator, otherwise false. */
NODISCARD FORCEINLINE bool IsTransferable(T* InPtr) { return true; } NODISCARD FORCEINLINE constexpr bool IsTransferable(T* InPtr) const { return true; }
/** Calculates the amount of slack to allocate for an array that has just grown to a given number of elements. */ /** Calculates the amount of slack to allocate for an array that has just grown to a given number of elements. */
NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const = delete; NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const = delete;
@ -57,8 +59,10 @@ struct FAllocatorInterface
struct FHeapAllocator : public FAllocatorInterface struct FHeapAllocator : public FAllocatorInterface
{ {
template <CObject T> template <CObject T>
struct ForElementType : public FAllocatorInterface::ForElementType<T> class ForElementType : public FAllocatorInterface::ForElementType<T>
{ {
public:
NODISCARD FORCEINLINE T* Allocate(size_t InNum) NODISCARD FORCEINLINE T* Allocate(size_t InNum)
{ {
return InNum != 0 ? static_cast<T*>(Memory::Malloc(Memory::QuantizeSize(InNum * sizeof(T)), alignof(T))) : nullptr; return InNum != 0 ? static_cast<T*>(Memory::Malloc(Memory::QuantizeSize(InNum * sizeof(T)), alignof(T))) : nullptr;
@ -118,6 +122,105 @@ struct FHeapAllocator : public FAllocatorInterface
using FDefaultAllocator = FHeapAllocator; using FDefaultAllocator = FHeapAllocator;
/**
* The inline allocator allocates up to a specified number of elements in the same allocation as the container.
* Any allocation needed beyond that causes all data to be moved into an indirect allocation.
*/
template <size_t NumInline, CInstantiableAllocator SecondaryAllocator = FDefaultAllocator>
struct TInlineAllocator : public FAllocatorInterface
{
template <CObject T>
class ForElementType : public FAllocatorInterface::ForElementType<T>
{
public:
NODISCARD FORCEINLINE T* Allocate(size_t InNum)
{
if (InNum == 0) return nullptr;
check(InNum >= NumInline);
if (InNum == NumInline) return reinterpret_cast<T*>(&InlineStorage);
return Secondary.Allocate(InNum);
}
FORCEINLINE void Deallocate(T* InPtr)
{
if (InPtr == reinterpret_cast<T*>(&InlineStorage)) return;
Secondary.Deallocate(InPtr);
}
NODISCARD FORCEINLINE bool IsTransferable(T* InPtr) const
{
if (InPtr == reinterpret_cast<const T*>(&InlineStorage)) return false;
return Secondary.IsTransferable(InPtr);
}
NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const
{
check(Num > NumAllocated);
check(NumAllocated >= NumInline);
if (Num <= NumInline) return NumInline;
return Secondary.CalculateSlackGrow(Num, NumAllocated <= NumInline ? 0 : NumAllocated);
}
NODISCARD FORCEINLINE constexpr size_t CalculateSlackShrink(size_t Num, size_t NumAllocated) const
{
check(Num < NumAllocated);
check(NumAllocated >= NumInline);
if (Num <= NumInline) return NumInline;
return Secondary.CalculateSlackShrink(Num, NumAllocated);
}
NODISCARD FORCEINLINE constexpr size_t CalculateSlackReserve(size_t Num) const
{
if (Num <= NumInline) return NumInline;
return Secondary.CalculateSlackReserve(Num);
}
private:
TAlignedStorage<sizeof(T), alignof(T)> InlineStorage[NumInline];
typename SecondaryAllocator::template ForElementType<T> Secondary;
};
};
/** This is a null allocator for which all operations are illegal. */
struct FNullAllocator : public FAllocatorInterface
{
template <CObject T>
class ForElementType : public FAllocatorInterface::ForElementType<T>
{
public:
NODISCARD FORCEINLINE constexpr T* Allocate(size_t InNum) { check_no_entry(); return nullptr; }
FORCEINLINE constexpr void Deallocate(T* InPtr) { check_no_entry(); }
NODISCARD FORCEINLINE constexpr bool IsTransferable(T* InPtr) const { check_no_entry(); return false; }
NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const { check_no_entry(); return 0; }
NODISCARD FORCEINLINE constexpr size_t CalculateSlackShrink(size_t Num, size_t NumAllocated) const { check_no_entry(); return 0; }
NODISCARD FORCEINLINE constexpr size_t CalculateSlackReserve(size_t Num) const { check_no_entry(); return 0; }
};
};
template <size_t Num>
using TFixedAllocator = TInlineAllocator<Num, FNullAllocator>;
NAMESPACE_MODULE_END(Utility) NAMESPACE_MODULE_END(Utility)
NAMESPACE_MODULE_END(Redcraft) NAMESPACE_MODULE_END(Redcraft)
NAMESPACE_REDCRAFT_END NAMESPACE_REDCRAFT_END