feat(memory): add TInlineAllocator and the corresponding testing
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@ -14,35 +14,38 @@ void TestContainers()
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TestArray();
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}
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void TestArray()
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NAMESPACE_UNNAMED_BEGIN
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template <typename Allocator, size_t Capacity>
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void TestArrayTemplate()
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{
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{
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TArray<int32> ArrayA;
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TArray<int32> ArrayB(4);
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TArray<int32> ArrayC(4, 4);
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TArray<int32> ArrayD(ArrayC);
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TArray<int32> ArrayE(MoveTemp(ArrayB));
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TArray<int32> ArrayF({ 0, 1, 2, 3 });
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TArray<int32, Allocator> ArrayA;
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TArray<int32, Allocator> ArrayB(4);
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TArray<int32, Allocator> ArrayC(4, 4);
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TArray<int32, Allocator> ArrayD(ArrayC);
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TArray<int32, Allocator> ArrayE(MoveTemp(ArrayB));
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TArray<int32, Allocator> ArrayF({ 0, 1, 2, 3 });
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TArray<int32> ArrayG;
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TArray<int32> ArrayH;
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TArray<int32> ArrayI;
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TArray<int32, Allocator> ArrayG;
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TArray<int32, Allocator> ArrayH;
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TArray<int32, Allocator> ArrayI;
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ArrayG = ArrayD;
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ArrayH = MoveTemp(ArrayE);
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ArrayI = { 0, 1, 2, 3 };
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always_check((ArrayC == TArray<int32>({ 4, 4, 4, 4 })));
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always_check((ArrayD == TArray<int32>({ 4, 4, 4, 4 })));
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always_check((ArrayG == TArray<int32>({ 4, 4, 4, 4 })));
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always_check((ArrayF == TArray<int32>({ 0, 1, 2, 3 })));
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always_check((ArrayI == TArray<int32>({ 0, 1, 2, 3 })));
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always_check((ArrayC == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
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always_check((ArrayD == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
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always_check((ArrayG == TArray<int32, Allocator>({ 4, 4, 4, 4 })));
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always_check((ArrayF == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
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always_check((ArrayI == TArray<int32, Allocator>({ 0, 1, 2, 3 })));
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}
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{
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TArray<int32> ArrayA = { 1, 2, 3 };
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TArray<int32> ArrayB = { 7, 8, 9, 10 };
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TArray<int32> ArrayC = { 1, 2, 3 };
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TArray<int32, Allocator> ArrayA = { 1, 2, 3 };
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TArray<int32, Allocator> ArrayB = { 7, 8, 9, 10 };
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TArray<int32, Allocator> ArrayC = { 1, 2, 3 };
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always_check((!(ArrayA == ArrayB)));
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always_check(( (ArrayA != ArrayB)));
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@ -60,25 +63,25 @@ void TestArray()
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}
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{
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TArray<int32> Array = { 1, 2, 3 };
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TArray<int32, Allocator> Array = { 1, 2, 3 };
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Array.Insert(Array.Begin() + 1, 2);
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always_check((Array == TArray<int32>({ 1, 2, 2, 3 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3 })));
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Array.Insert(Array.End(), 2, 4);
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always_check((Array == TArray<int32>({ 1, 2, 2, 3, 4, 4 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 2, 3, 4, 4 })));
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Array.Insert(Array.Begin(), { 1, 1, 4, 5, 1, 4 });
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always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
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Array.Emplace(Array.End(), 5);
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always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4, 5 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4, 5 })));
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Array.StableErase(Array.End() - 1);
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always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3, 4, 4 })));
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Array.StableErase(Array.End() - 2, Array.End());
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always_check((Array == TArray<int32>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 1, 4, 5, 1, 4, 1, 2, 2, 3 })));
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Array.Erase(Array.End() - 2);
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always_check((Array.Num() == 9));
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@ -88,33 +91,43 @@ void TestArray()
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}
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{
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TArray<int32> Array = { 1, 2, 3 };
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TArray<int32, Allocator> Array = { 1, 2, 3 };
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Array.PushBack(4);
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always_check((Array == TArray<int32>({ 1, 2, 3, 4 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
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Array.EmplaceBack(5);
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always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
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Array.EmplaceBack(5) = 6;
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always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5, 6 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5, 6 })));
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Array.PopBack();
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always_check((Array == TArray<int32>({ 1, 2, 3, 4, 5 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4, 5 })));
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Array.SetNum(4);
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always_check((Array == TArray<int32>({ 1, 2, 3, 4 })));
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always_check((Array == TArray<int32, Allocator>({ 1, 2, 3, 4 })));
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Array.Reserve(64);
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always_check((Array.Num() == 4));
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always_check((Array.Max() == 64));
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always_check((Array.Max() == 64 || Array.Max() == Capacity));
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Array.Shrink();
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always_check((Array.Num() == 4));
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always_check((Array.Max() == 4));
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always_check((Array.Max() == 4 || Array.Max() == Capacity));
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}
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}
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NAMESPACE_UNNAMED_END
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void TestArray()
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{
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TestArrayTemplate<FDefaultAllocator, 0>();
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TestArrayTemplate<FHeapAllocator, 0>();
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TestArrayTemplate<TInlineAllocator<8>, 8>();
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TestArrayTemplate<TFixedAllocator<64>, 64>();
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}
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NAMESPACE_END(Testing)
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NAMESPACE_MODULE_END(Utility)
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@ -24,8 +24,10 @@ concept CInstantiableAllocator = CDerivedFrom<T, FAllocatorInterface> && !CSameA
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struct FAllocatorInterface
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{
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template <CObject T>
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struct ForElementType : private FSingleton
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class ForElementType : private FSingleton
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{
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public:
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/**
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* Allocates uninitialized storage.
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* Should be allocated according to the results given by the CalculateSlackReserve() family,
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@ -33,13 +35,13 @@ struct FAllocatorInterface
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* this is to support special allocators such as TInlineAllocator.
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* If 'InNum' is zero, return nullptr.
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*/
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NODISCARD FORCEINLINE T* Allocate(size_t InNum) = delete;
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NODISCARD FORCEINLINE constexpr T* Allocate(size_t InNum) = delete;
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/** Deallocates storage. */
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FORCEINLINE void Deallocate(T* InPtr) = delete;
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FORCEINLINE constexpr void Deallocate(T* InPtr) = delete;
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/** @return true if allocation can be deallocated by another allocator, otherwise false. */
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NODISCARD FORCEINLINE bool IsTransferable(T* InPtr) { return true; }
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NODISCARD FORCEINLINE constexpr bool IsTransferable(T* InPtr) const { return true; }
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/** Calculates the amount of slack to allocate for an array that has just grown to a given number of elements. */
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NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const = delete;
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@ -57,8 +59,10 @@ struct FAllocatorInterface
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struct FHeapAllocator : public FAllocatorInterface
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{
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template <CObject T>
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struct ForElementType : public FAllocatorInterface::ForElementType<T>
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class ForElementType : public FAllocatorInterface::ForElementType<T>
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{
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public:
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NODISCARD FORCEINLINE T* Allocate(size_t InNum)
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{
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return InNum != 0 ? static_cast<T*>(Memory::Malloc(Memory::QuantizeSize(InNum * sizeof(T)), alignof(T))) : nullptr;
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@ -118,6 +122,105 @@ struct FHeapAllocator : public FAllocatorInterface
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using FDefaultAllocator = FHeapAllocator;
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/**
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* The inline allocator allocates up to a specified number of elements in the same allocation as the container.
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* Any allocation needed beyond that causes all data to be moved into an indirect allocation.
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*/
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template <size_t NumInline, CInstantiableAllocator SecondaryAllocator = FDefaultAllocator>
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struct TInlineAllocator : public FAllocatorInterface
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{
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template <CObject T>
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class ForElementType : public FAllocatorInterface::ForElementType<T>
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{
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public:
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NODISCARD FORCEINLINE T* Allocate(size_t InNum)
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{
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if (InNum == 0) return nullptr;
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check(InNum >= NumInline);
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if (InNum == NumInline) return reinterpret_cast<T*>(&InlineStorage);
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return Secondary.Allocate(InNum);
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}
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FORCEINLINE void Deallocate(T* InPtr)
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{
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if (InPtr == reinterpret_cast<T*>(&InlineStorage)) return;
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Secondary.Deallocate(InPtr);
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}
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NODISCARD FORCEINLINE bool IsTransferable(T* InPtr) const
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{
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if (InPtr == reinterpret_cast<const T*>(&InlineStorage)) return false;
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return Secondary.IsTransferable(InPtr);
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}
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NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const
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{
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check(Num > NumAllocated);
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check(NumAllocated >= NumInline);
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if (Num <= NumInline) return NumInline;
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return Secondary.CalculateSlackGrow(Num, NumAllocated <= NumInline ? 0 : NumAllocated);
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}
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NODISCARD FORCEINLINE constexpr size_t CalculateSlackShrink(size_t Num, size_t NumAllocated) const
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{
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check(Num < NumAllocated);
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check(NumAllocated >= NumInline);
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if (Num <= NumInline) return NumInline;
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return Secondary.CalculateSlackShrink(Num, NumAllocated);
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}
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NODISCARD FORCEINLINE constexpr size_t CalculateSlackReserve(size_t Num) const
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{
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if (Num <= NumInline) return NumInline;
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return Secondary.CalculateSlackReserve(Num);
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}
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private:
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TAlignedStorage<sizeof(T), alignof(T)> InlineStorage[NumInline];
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typename SecondaryAllocator::template ForElementType<T> Secondary;
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};
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};
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/** This is a null allocator for which all operations are illegal. */
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struct FNullAllocator : public FAllocatorInterface
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{
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template <CObject T>
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class ForElementType : public FAllocatorInterface::ForElementType<T>
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{
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public:
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NODISCARD FORCEINLINE constexpr T* Allocate(size_t InNum) { check_no_entry(); return nullptr; }
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FORCEINLINE constexpr void Deallocate(T* InPtr) { check_no_entry(); }
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NODISCARD FORCEINLINE constexpr bool IsTransferable(T* InPtr) const { check_no_entry(); return false; }
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NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const { check_no_entry(); return 0; }
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NODISCARD FORCEINLINE constexpr size_t CalculateSlackShrink(size_t Num, size_t NumAllocated) const { check_no_entry(); return 0; }
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NODISCARD FORCEINLINE constexpr size_t CalculateSlackReserve(size_t Num) const { check_no_entry(); return 0; }
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};
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};
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template <size_t Num>
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using TFixedAllocator = TInlineAllocator<Num, FNullAllocator>;
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NAMESPACE_MODULE_END(Utility)
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NAMESPACE_MODULE_END(Redcraft)
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NAMESPACE_REDCRAFT_END
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