feat(memory): add FAllocatorInterface and FHeapAllocator

This commit is contained in:
_Redstone_c_ 2023-01-24 18:57:45 +08:00
parent c634c2757c
commit febffc453a
4 changed files with 150 additions and 0 deletions

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#pragma once
#include "CoreTypes.h"
#include "Memory/Memory.h"
#include "Templates/Noncopyable.h"
#include "TypeTraits/TypeTraits.h"
#include "Miscellaneous/AssertionMacros.h"
NAMESPACE_REDCRAFT_BEGIN
NAMESPACE_MODULE_BEGIN(Redcraft)
NAMESPACE_MODULE_BEGIN(Utility)
struct FAllocatorInterface;
template <typename T>
concept CInstantiableAllocator = CDerivedFrom<T, FAllocatorInterface> && !CSameAs<T, FAllocatorInterface>;
/**
* This is the allocator interface, the allocator does not use virtual, this contains the default of
* the allocator interface functions. Unlike std::allocator, IAllocator should be bound to only a object,
* such as a container, because there may be side effects between multiple allocations, for example,
* inline storage cannot be allocated multiple times in TInlineAllocator.
*/
struct FAllocatorInterface
{
template <CObject T>
struct ForElementType : private FSingleton
{
/**
* Allocates uninitialized storage.
* Should be allocated according to the results given by the CalculateSlackReserve() family,
* without needing to allocate memory of the same size as the allocated memory,
* this is to support special allocators such as TInlineAllocator.
* If 'InNum' is zero, return nullptr.
*/
NODISCARD FORCEINLINE T* Allocate(size_t InNum) = delete;
/** Deallocates storage. */
FORCEINLINE void Deallocate(T* InPtr) = delete;
/** @return true if allocation can be deallocated by another allocator, otherwise false. */
NODISCARD FORCEINLINE bool IsTransferable(T* InPtr) { return true; }
/** Calculates the amount of slack to allocate for an array that has just grown to a given number of elements. */
NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const = delete;
/** Calculates the amount of slack to allocate for an array that has just shrunk to a given number of elements. */
NODISCARD FORCEINLINE constexpr size_t CalculateSlackShrink(size_t Num, size_t NumAllocated) const = delete;
/** Calculates the amount of slack to allocate for an array that has just grown or shrunk to a given number of elements. */
NODISCARD FORCEINLINE constexpr size_t CalculateSlackReserve(size_t Num) const = delete;
};
};
NAMESPACE_MODULE_END(Utility)
NAMESPACE_MODULE_END(Redcraft)
NAMESPACE_REDCRAFT_END

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#pragma once
#include "CoreTypes.h"
#include "Memory/Memory.h"
#include "Memory/HeapAllocator.h"
NAMESPACE_REDCRAFT_BEGIN
NAMESPACE_MODULE_BEGIN(Redcraft)
NAMESPACE_MODULE_BEGIN(Utility)
using FDefaultAllocator = FHeapAllocator;
NAMESPACE_MODULE_END(Utility)
NAMESPACE_MODULE_END(Redcraft)
NAMESPACE_REDCRAFT_END

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#pragma once
#include "CoreTypes.h"
#include "Memory/Memory.h"
#include "Memory/AllocatorInterface.h"
NAMESPACE_REDCRAFT_BEGIN
NAMESPACE_MODULE_BEGIN(Redcraft)
NAMESPACE_MODULE_BEGIN(Utility)
/** This is heap allocator that calls Memory::Malloc() directly for memory allocation. */
struct FHeapAllocator : public FAllocatorInterface
{
template <CObject T>
struct ForElementType : public FAllocatorInterface::ForElementType<T>
{
NODISCARD FORCEINLINE T* Allocate(size_t InNum)
{
return InNum != 0 ? static_cast<T*>(Memory::Malloc(Memory::QuantizeSize(InNum * sizeof(T)), alignof(T))) : nullptr;
}
FORCEINLINE void Deallocate(T* InPtr)
{
Memory::Free(InPtr);
}
NODISCARD FORCEINLINE constexpr size_t CalculateSlackGrow(size_t Num, size_t NumAllocated) const
{
const size_t FirstGrow = 4;
const size_t ConstantGrow = 16;
size_t Result;
check(Num > NumAllocated);
Result = (NumAllocated != 0) ? (Num + 3 * Num / 8 + ConstantGrow) : (Num > FirstGrow ? Num : FirstGrow);
Result = Memory::QuantizeSize(Result * sizeof(T), alignof(T)) / sizeof(T);
return Result;
}
NODISCARD FORCEINLINE constexpr size_t CalculateSlackShrink(size_t Num, size_t NumAllocated) const
{
size_t Result;
check(Num < NumAllocated);
const bool bTooManySlackBytes = (NumAllocated - Num) * sizeof(T) >= 16 * 1024;
const bool bTooManySlackElements = 3 * Num < 2 * NumAllocated;
const bool bNeedToShrink = (bTooManySlackBytes || bTooManySlackElements) && (NumAllocated - Num > 64 || Num == 0);
if (bNeedToShrink)
{
Result = Num != 0 ? Memory::QuantizeSize(Num * sizeof(T), alignof(T)) / sizeof(T) : 0;
}
else
{
Result = NumAllocated;
}
return Result;
}
NODISCARD FORCEINLINE constexpr size_t CalculateSlackReserve(size_t Num) const
{
return Num != 0 ? Memory::QuantizeSize(Num * sizeof(T), alignof(T)) / sizeof(T) : 0;
}
};
};
NAMESPACE_MODULE_END(Utility)
NAMESPACE_MODULE_END(Redcraft)
NAMESPACE_REDCRAFT_END

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#include "Templates/Utility.h"
#include "TypeTraits/PrimaryType.h"
#include "TypeTraits/Miscellaneous.h"
#include "Miscellaneous/AssertionMacros.h"
NAMESPACE_REDCRAFT_BEGIN
NAMESPACE_MODULE_BEGIN(Redcraft)