Unreal-FixedPointMath/Source/FixedPointMath/Public/FixedPointMath.h

18 lines
385 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogFixedPointMath, Log, All);
class FFixedPointMathModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};