#include "VoxelSubsystem.h" #include "VoxelBlock.h" UVoxelSubsystem::UVoxelSubsystem(const class FObjectInitializer& ObjectInitializer) { BlockTypes.Add(TEXT("Air"), FVoxelBlockType()); } const FVoxelBlockType & UVoxelSubsystem::GetBlockType(const FName & Name) const { if (BlockTypes.Contains(Name)) return BlockTypes[Name]; return FVoxelBlockType::InvalidBlockType; }