21 lines
507 B
C++
21 lines
507 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "VoxelBlock.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "VoxelBlueprintLibrary.generated.h"
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struct FVoxelBlockType;
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UCLASS()
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class UVoxelBlueprintLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "Voxel|Subsystem", meta = (WorldContext = "WorldContextObject"))
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static void AddBlockType(const UObject* WorldContextObject, const FName& Name, const FVoxelBlockType& BlockType);
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};
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