Unreal-Voxel/Source/Voxel/Public/Blueprint/VoxelBlueprintLibrary.h

21 lines
507 B
C++

#pragma once
#include "CoreMinimal.h"
#include "VoxelBlock.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "VoxelBlueprintLibrary.generated.h"
struct FVoxelBlockType;
UCLASS()
class UVoxelBlueprintLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Voxel|Subsystem", meta = (WorldContext = "WorldContextObject"))
static void AddBlockType(const UObject* WorldContextObject, const FName& Name, const FVoxelBlockType& BlockType);
};