Sch
5953ee70dc
1. 右上角菜单 O 2. 新建项目窗口会关闭 O 3. 左上角项目名同步 O 4. 添加角色组氛围灯同步显示 O 5. 时间轴没办法往下滚动 O 6. 拖拽时候要有拖拽效果 7. 太长的话底下播放条消失了 O 8. 默认情况下不是显示默认设备面板 O 9. 点击到文字的时候也要能选中幕 O 10. 显示轨道时间码 O 11. 特效卡选中后并没有切换幕 O 12. 切换按键上显示光阵和视频 O 13. 删除左上角debug信息 O 14. 修改片段层级显示颜色 O 15. 显示边缘拖拽效果 O 16. 优化颜色面板ui O 17. 删除特效组 O 18. 对着时间轴滑动可以左右移动 O 19. 导入音频崩溃 20.从文件夹里拖拽文件今日会崩溃 O 21. 导入时多选素材 O 22. 时间轴每一秒设置一个大帧 O 23. 自动保存 O
74 lines
4.7 KiB
Plaintext
74 lines
4.7 KiB
Plaintext
|
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
# Visual Studio Version 17
|
|
VisualStudioVersion = 17.0.31314.256
|
|
MinimumVisualStudioVersion = 10.0.40219.1
|
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}"
|
|
EndProject
|
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}"
|
|
EndProject
|
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cut5", "Intermediate\ProjectFiles\Cut5.vcxproj", "{B95E7D0E-DB45-3765-9058-E00EBBC4B157}"
|
|
EndProject
|
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{C48D0E9D-C862-3EA3-96A7-752EE9D06362}"
|
|
EndProject
|
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
|
|
ProjectSection(SolutionItems) = preProject
|
|
..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\Software\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis
|
|
EndProjectSection
|
|
EndProject
|
|
Global
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
DebugGame Editor|Android = DebugGame Editor|Android
|
|
DebugGame Editor|Win64 = DebugGame Editor|Win64
|
|
DebugGame|Android = DebugGame|Android
|
|
DebugGame|Win64 = DebugGame|Win64
|
|
Development Editor|Android = Development Editor|Android
|
|
Development Editor|Win64 = Development Editor|Win64
|
|
Development|Android = Development|Android
|
|
Development|Win64 = Development|Win64
|
|
Shipping|Android = Shipping|Android
|
|
Shipping|Win64 = Shipping|Win64
|
|
EndGlobalSection
|
|
# UnrealVS Section
|
|
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
|
|
AvailablePlatforms=Win64;Android
|
|
EndGlobalSection
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Android.ActiveCfg = Invalid|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Android.Build.0 = Android_DebugGame|Win64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.ActiveCfg = DebugGame|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.DebugGame|Win64.Build.0 = DebugGame|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Android.ActiveCfg = Invalid|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development Editor|Win64.Build.0 = Development_Editor|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.ActiveCfg = Android_Development|Win64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Android.Build.0 = Android_Development|Win64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.ActiveCfg = Development|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Development|Win64.Build.0 = Development|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.ActiveCfg = Android_Shipping|Win64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Android.Build.0 = Android_Shipping|Win64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.ActiveCfg = Shipping|x64
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157}.Shipping|Win64.Build.0 = Shipping|x64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
|
EndGlobalSection
|
|
GlobalSection(SolutionProperties) = preSolution
|
|
HideSolutionNode = FALSE
|
|
EndGlobalSection
|
|
GlobalSection(NestedProjects) = preSolution
|
|
{C48D0E9D-C862-3EA3-96A7-752EE9D06362} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
|
|
{B95E7D0E-DB45-3765-9058-E00EBBC4B157} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
|
|
EndGlobalSection
|
|
EndGlobal
|